You are in tune with the wilderness, and can harness it's power to make your attacks more potent than usual. You can produce an aura of bright green magical swirls that envelope your weapon, causing it to glow a soft, emerald colour.
Before you try and attack an enemy, you may, as a bonus action, cast this cantrip. If you hit, you may force the target to make a wisdom saving throw with a DC of 12+ the casters primary casting stat modifier. If the target fails, they take 1d4 damage, if the target succeeds, they take no damage.
If you are not within either your favoured terrain (ranger) or the terrain specific to the circle of the land (druid) you chose then the damage from the d4 is halved (rounded up).
every 4 levels, 1d4 is added to the damage roll.
Important note, I am an idiot, and this is my first homebrew... anything, so if you see a problem and you have a fix for that problem, please comment it.
Also, i like flavouring the damage type as like, "Wild Damage" or something, but it doesn't really matter what damage type it is, so i thought normal damage would be best.
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