Level
4th
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

"That spell doesn't do damage, 0/10 would not recommend"  - Prolethius

You summon magical energy to cause damage upon a person within range. 

The Target makes a Dexterity Save against your spell save DC, on a failed save the target takes 4d12 Force Damage taking half damage on a success. 

If a target fails their save they are then linked to this spell and the caster may choose to inflict 2d6 Force damage as a bonus action on subsequent rounds. If a target is killed by this spell you may attempt to move the spell as an action onto a new target within range, forcing their initial save. 

If you do not use your bonus action to sustain the spell, the spell ends.

 

At Higher Levels: Add 1d12 to the initial damage per spell slot level, and 1d6 to the subsequent damage.

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

MisterToxic

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