You ask one question regarding a choice or action that you (or a specifically named other creature) might take in the next week and learn whether your deity would like to see it done.
The answer is always yes or no (or no answer), so you must phrase your question appropriately. For example, you could ask, “Is it your will that I launch an attack on House Vladaam?”
or “Would it honor you if Warall the ranger broke the Tablets of Understanding?” or “Shall I build your new temple on the east side of the Street of a Million Gods?” Vague questions such
as “Should I try harder to find the lost scroll?” or “Do you like it when we occasionally spare your enemies?” receive no answer. There is only a small chance that your deity cares whether or not the action takes place. If the deity has no opinion, this spell offers no guidance. The percentage chance of gaining an answer is equal to the level (if a PC) or CR (if an NPC or monster) of the creature taking the potential action + one or more of these modifiers:
Modifier The Action . . .
+5% directly affects a cleric (level 1–5) of the deity
+10% directly affects a cleric (level 6–12) of the deity
+15% directly affects a cleric (level 13+) of the deity
+15% significantly affects a temple of the deity
+10% significantly affects a temple of an enemy deity
+10% directly affects a cleric (level 10+) of an enemy deity
+10% directly affects more than one hundred intelligent creatures important to the deity
+10% directly affects a magic item, artifact, or other object important to the deity
GMs should understand that will of the gods differs from commune in that it asks questions of opinion, not of fact. A deity may not be all-knowing and may encourage an action that
does not work out for the best. A deity might be biased and want to see an action undertaken that helps itself but not the mortal undertaking the action.
Comments