This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
* - (a drop of blood, a piece of flesh, and a pinch of bone dust)
You're forgetting, why would the corpse have germs on it because it's dead, viruses and bacteria can't live on a dead human
Does Grim Harvest trigger when my minions kill something?
No, because you do dont use the spell to kill the enemy. You use the spell to control your undead, the undead is a seperate creature from you.
thanks
I often see this cast using a single bone...but by any description of this spell it requires either a body or pile of bones... not just one.
It will attack the nearest creature that is not undead.
if I took the feat meta magic adept and chose Extended Spell as one of the options, I could double the duration, right?
"So if I ressurect a skeleton could I (before the 24 hour period) command it to enter my "bag of holding". What will happen? They cant leave it correct? So in theory I can fill it with 10-20 skeletons and make one and have it take my bag of holding and dump it in the middle of a fight, unleashing a macabre little army?"
I mean, they wont do anything unless attacked. or if the DM wants, they could even attack your party instead.
To keep my DM'ing simple, my BBEG necromancer only had 4 undead with him as bodyguards instead of a horde. However, I made them sidekicks using Tasha's rules. Having 2 armored warrior zombies running defense and 2 sniping expert skeletons providing damage and the distance Help actions worked amazingly! Just be sure to give them Amulets of Protection from Turning so they don't flee when the cleric turns undead. I told my players they could have undead sidekicks too but none of them want to dabble in necromancy haha.
40 should be the most possible in the described scenario even if you were a wizard of the necromancy school.
Did I math wrong?
In order of level, (3*4)+(3*6)+(2*8)+(2*10)=66. The second 6th level was from Arcane Recovery.
Or is there a cap? Did I miss something?
Hey, quick question to those who may be seeing this, if you are playing a Warlock and take this as an Eldritch Invocation, it says that it casts the spell without using a spell slot. My main issue is that if you have 4th level or 5th level spell slots, but the spell is 3rd level, what level does the spell cast at?
Does it cast at 3rd since that's what the level of the spell is and it casts "without using a spell slot", or does it cast at 4th/5th level (depending on what slots you have) since Warlocks always cast spells at the highest spell slot level they have?
they wont eat you in your sleap they will just revert to not listening to you which for zombies is just standing around rotting and for skeletons is mimicking what they did in life
If I'm a fifth-level/necromancer can I animate skeletons four lose control of them then regain control over all of them?
Well *that's* not true. Bacteria *loves* dead things.
Not so much viruses. But still
The thing is, Skeletons and Zombies attack any living thing they can sense, so if they are near you, they WILL eat you in your sleep
You COULD do that, BUT undead attack any living thing they can sense. A DM trying to make the game more realistic will make the undead attack the nearest living thing (including your enemies if they are living) BUT a DM technically can make the undead focus on you and say that they are using a "strategy" by focusing on a specific group of living beings first.
I made a warlock subclass Called "The Undead (Necromancer)" that had a lvl. 1 feature that makes all summoned undead obey you permanently without thinking about how OP this could be. Should I eliminate or change this feature because at lvl. 5 it would be OP or should I leave it like that because at levels 12 or 13 these undead basically can't hit the enemies since they have a too high AC for them?
Divine Soul Sorcerer just took this. Taking a look at this, using enlarge/reduce and Heigtened meta magic, would this legally target normally large creatures (Like an ogre?). Then you can haste your zombie, maybe warding bond, bless, divine shield, or protection from good and evil to turn your tank into a killing machine.
It says using this spell reasserts your control over up to four undead. Wouldn’t that mean you can only have a maximum of four?