Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Force
You create a sword-shaped plane of force that hovers within range. It lasts for the duration.
When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.
* - (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
Agreed. Now that Blade of Disaster is out in Icewind Dale, Mordenkainen's Sword really needs an errata...
If only Mordenkainen's Sword (a) wasn't concentration and (b) did two attacks as an action (rather than one attack as a bonus action)
Then we could be a sword saint with two magic swords swinging for 4 attacks a turn 😍
2 attacks with Mordenkainen's (action) + 2 attacks with Disaster (bonus action)
Plus maybe some Tiny Servant daggers?
But Spiritual Weapon requires no concentration, so you could use it in conjunction with other spells like wall of fire or Bigby’s Hand (if you have acces to these spells). And Spiritual Wepon adds your modifier.
For those saying this weapon is worse than spiritual weapon, just some things to keep in mind:
If I were to improve this spell (which yes you could improve it in ways to give it some better play for wizards while keep it fair for the cleric the poor church boyz):
This just reads like a worse spiritual weapon. I'd probably take that cast at 2nd level over this spell. Average damage difference will be negligible and it won't need concentration.
Keep in mind you can use it twice on the first turn, as part of your action casting the spell, and then as a bonus action.
It deals d10s, not 12s. Even if it did deal d12s, both Bard and Wizard have a slew of other spells that outdo this by miles
Let's be real, this should be a 4th level spell. The concentration requirement means that it should be able to outpace spiritual weapon damage scaling, and the bonus action attack makes it better than call lightning, which does the same damage and can be used on subsequent turns, but takes an action and affects a 5 ft sphere.
This spell is really underpowered. My adventuring party encountered FOUR Mordenkainen's Swords in Maddgoth's Castle from Waterdeep: Dungeon of The Mad Mage. We were all at level 9, where our highest level spell slot is 5. Since this is a 7th-level spell, theoretically, this encounter should have killed at least two of our characters. But we actually survived, which shows that this spell is literally dogwater. After we disengaged from the room, I healed myself and the rest of the party up with a healing spirit, and this is when I discovered firsthand that healing spirit is actually broken, the article was right.
The swords got lucky with the damage rolls, because all of the attacks were above 20. But the scary part was that there were FOUR of them and we didn't know until the DM revealed it outside of combat. We tried to attack them a couple of times, thinking that they were just flying swords, but we soon realized that the swords weren't creatures or objects.
The only purpose of this spell is the fact that wizards and bards can't cast spiritual weapon. Spiritual weapon requires no concentration and deals (6d8 + spellcasting ability mod) force damage. But why learn this when you can spend your precious gold, time, or known spells on a more potent 7th-level spell like prismatic spray, plane shift, or teleport.
It might be true that you can attack twice with this spell on the first turn but that's not really a benefit.
You can use spiritual weapon and an action including a cantrip together.
This spell, 6d10 using both your action and bonus on your first turn, then 3d10 every turn bonus action. Can move 20 feet.
And 7th level bigby's hand? 8d8 using just your action on your first turn, then 8d8 every turn bonus action, has other options, can move 60 ft.
Cast at 8th level and it's 10d8. I know bigby's hand can be destroyed but it's still not even a competition here.
This is just a blatantly bad balance. It's bigby's hand's problem just as much as it is this spell's, because it probably shouldn't add 2d8 force damage per upcast spell level to a bonus action attack. The only thing this spell does is let bards use it without using arcane secrets, other than that it's completely replaced by bigby's.
Healing Spirit got nerfed, it only heals spellcasting mod+1 times. It's honestly very weak for an out of combat heal now, but it is versatile and can all be dumped on one person if need be.
AND spiritual weapon does not require concentration. OMG! Wait. Mordenkainen's Sword can only move 20 feet per turn, while spiritual weapon can move 60.
Here's my rework on Mordenkainen's Sword, this should make it more playable: https://www.dndbeyond.com/spells/1381547-mordenkainens-sword-rework
if you pick this over crown of stars, seek immediate psychiatric help
tl;dr: if there's enough room and you can see it, prefer arcane/bigby's hand over this spell, because rare should be the times you can't see and are able to safely utilize a familiar's blindsight to move and attack with mordenkainen's sword, maybe you're too fond of convoluted combos, maybe you should look at different spells
mordenkainen's sword is a combo spell of at least 7th level for the purpose of counterspell, dispel magic, spell scroll, etc, dungeon master probably doesn't have to worry about it being an overpowered spell scroll reward
arcane hand requires space and sight to be cast and doesn't require sight to be moved, unlike mordenkainen's sword
spiritual weapon can't attack objects and its caster must rely on another creature's counterspell to counterspell a counterspell during its casting
creature could have a simulacrum concentrating on the telekinesis spell to inflict the restrained condition on a huge or smaller creature so attacks made against it have advantage; there are creatures immune to the restrained condition, but there aren't too many of them, they can be swarms, incorporeal like certain ghosts, elementals, or different creatures; telekinesis bypasses legendary resistance by initiating an ability contest instead of a saving throw, it can't target gargantuan creatures, but it can target an object of any size as long as it weights up to a thousand pounds; arcane tricksters might wanna acquire telekinesis scrolls because they may be worth concentrating on whenever they're more interested in doing something other than dealing sneak attack damage, maybe they're a simulacrum themselves
a simulacrum capable of concentrating on mordenkainen's sword could use it to attack a prone creature who perhaps took fall damage after it was released from telekinesis at sufficient height; more than one attack can be made in the spell's introductory/opening turn provided a bonus action's available since mordenkainen's sword's caster will attack without requiring a bonus action when the spell's cast; lots of spell scrolls will be required to keep getting the most out of it; by the way the attacker must be within five feet of a prone target to make attack rolls with advantage against it which could be dangerous depending on the matchup; furthermore, on the topic of damage, an 18th level wizard could weaponize their action by mastering the magic missile spell; the aura of life spell could prevent maximum hit point reduction from the create magen spell just like the school of necromancy's feature inured to undeath and there are useful undead without legendary resistance and 11 or lower intelligence up for grabs by the school of necromancy's feature command undead such as mummy lord and nightwalker (chapter 10 spellcasting "THE SCHOOLS OF MAGIC [...] Necromancy [...] Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.")
It is the only spell in which the Bard gets to roll an attack die, instead of the DM rolling a save. My bard complains about not getting to roll dice on their turn. ;P
Not everyone is a cleric multiclasser. Spiritual Weapon is only on the Cleric Spell List, while Mordenkainen's Sword is on the Bard and Wizard Spell List. Seems to me most people looking up this spell would likely be a Bard or Wizard...
Of course inflict wounds will deal more damage per turn. It's a one turn spell. A spell you can use 5+ turns in a row isn't going to deal the same damage per turn as a one off spell of the same level.
Remember that arcane hand can be destroyed. Mordekainen's sword not. And multiclassing is an optional rule (so can't be used in discussion about game balance), so not everyone will use it. This spell can have some use for wizards (who don't have many opportunities to use bonus action). And maybe some bards (who don't want to waste magical secrets for spiritual weapon). So maybe it's not a top tier spell, but also not utterly trash.
To make this spell not utter garbage for a 7th level, I rule in my campaigns that it's invisible and can affect creatures on the ethereal plane, similar to other force spells like wall of force and forcecage.
It shouldn't take concentration, or a bonus action to use on subsequent turns. Currently a waste of a 7th level slot