After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (an agate worth at least 1,000 gp, which the spell consumes)
Our DM accidently gave us a magic item that does this at will... My Druid is very happy
Since this is basically permanent, I'd like to imagine that there are occasional wild animals that had this cast on them and now just go around like any other animal but can talk. They now have to deal with likely being the only sapient version of their species. Imagine being the only human who can speak, and every other human has the brain of a squirrel. That could go a lot of different ways.
Yeah it's a spell called "Lobotomy"
Wizards can use wish to awaken an animal in one action. Take that as you will
Couldn't this technically be used on dead things so long as they are plants or beasts? Dead things don't have intelligence scores afaik, and the spell doesn't specifically state the target needs to be alive (Still very new to dnd mechanics, so I don't know if there's other stuff that would mean that wouldn't work, but rules as written it looks like it could based on what I know so far)
Why would they stop thinking like their original species, though? Yes they're smarter than their kin, but it's not like they suddenly start thinking about office jobs and stock investments instead of the fun of chasing after a rabbit. And they'd still be able to communicate with their own species like they always did, with body language etc.
You'd always be short handed...
Charm monster. In the old edition, the duration was based on int, and it was so stupid, the duration was permanent. We actually had a player who had one as a pet. He knew he couldn't keep it, but he was allowed to succeed because... He was genius. Everyone but him ran away, and it rolled a 2 on it's saving throw.
Pretty sure dead things are considered objects, but that may be subject to change with One D&D.
Bear Necessities?
probably a wish spell
Intelligence does not equal knowledge or experience. They become self aware, but that does not mean it suddenly understands its place in the universe or the consequences of its actions unless they are taught those things. A human child is Int 10, but it doesn't suddenly know all the things it learns from experience and teaching what it knows as an adult. It can speak but just because I can speak english does not mean I magically understand all the words and their meanings. But I do have the ability to learn them. I would assume once it learns the language it would have some basic concepts and attachment to words. But I would also assume it is like a toddler child with basic concepts / understandings but then has to learn like every other child. Int 10 just gives you an idea of the ceiling of that learning, but the floor is still the same.