Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.
While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.
Ok, so how does this spell work if it's cast while you're on an outer plane. In the DMG it explains the ethereal blade borders all the inner planes, and the Astral sea borders all the outer.
Example: player currently in avernus (1st layer of the nine hell plane) casts blink. What happens? Spell as it is written doesn't fail, but the ethereal doesn't border the nine hells so how are you able to see and hear things back on avernus?
i cant find an answer for this so hoping you guys can offer a explanation.
I understand critters can zap in and out of th Ethereal plane and if a PC is there because of "Blink" the monster can attack and damage the player.
But can the Ethereal plane or any part of it become corrupted? and or so corrupted you take damage for using blink?
Any thoughts most helpfull Thanks in advance.
Could this spell feasibly be used for stealth? Not being present for 50% of the time (and that time not having any effect on your usual movement) sounds pretty fantastic for not being seen, or if you are casually spotted, not being there when they go to investigate.
My understanding of the Ethereal Plane is that it's the border between the inner and outer planes, and beyond the outer planes is the Astral Sea. So the universe is like an onion: it has layers.
I would want to know if you can make the somatic gestures involved, as well.
This is great! I'm going to try this with my wizard.
Grapple reduces a creature's speed to 0, but it can escape the grapple by movement conducted by an outside source or by teleportation.
Restrained does the same, except the target has disadvantage on attack rolls while an enemy would have advantage, and the target has disadvantage on Dexterity Saves.
Neither Grapple or Restrain stop a spellcasters somatic components through RAW or RAI rulings. You can homebrew to change that, but that is a change that should be brought to your party's attention first instead of randomly arbitrating a restriction in the middle of combat out of the blue.
My guys, everyone is going about this the wrong way. Clearly the right answer is to use smart npcs and ignorant npcs, where at first you introduce the ignorant ones who throw regular restraints on a caster and expect it to work, only for the caster to get their cool moment of slipping the restraints via a teleportation spell. Then you introduce the smart npcs who apply magical restraints to casters, making it impossible for them to move their hands in such a way that allows for magic and acting as mini anti-magic fields that nullify a casters magical capabilities all together. The best way to fix casters isn't to nerf casters, it's to buff the rest of your world, that way your heroes don't feel any less cool and the world only feels cooler.
Can you maintain concentration on Haste while on the ethereal plane due to a Blink spell?
Yes
You'd still have to do the somatic components, but if your arms are free i'd say yes
A sorcerer with access to BLINK probably doesn’t have access to FREEDOM OF MOVEMENT.
in sharp contrast to my sorcerer, who can NEVER get this spell to pop off! lol
You stick to a wall or door, disappear and then reappear on the other side
a 50% chance to be untargetable by anything (unless it has truesight) available at 5th level AND no concentration required? This spell is easily S-tier.
not even if it has truesight because regardless of if you can see someone ethereal, you still can't reach them. amazing spell.
So, for 10 turns, at the end of my turn, I roll a d20 and I have a 50% chance to vanish to the Ethereal Plane, where I can still see and hear 60ft around me but since it's not my turn, there's no actions for me to take (not even held actions?)? Then at the start of each of my next turns for the duration of the spell, if I were in the Ethereal Plane, I return, take my turn, then roll again, and repeat until the duration of the spell ends?
Exactly correct.
If you're wondering what the point of this is, it's that it gives you a 50% chance of spending the whole round outside of your turn largely invulnerable to almost anything that could hurt you.
how can a druid get this spell