Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Deception (...)
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Bosh
This spell is particularly strong for Artificers, if they pick the MindSharpener Infusion.
MindSharpener turns any non-magical clothing or armor into a 4 use Concentration auto-saves (recovering 1d4 uses at dawn). With that combo, you can avoid most attacks, and auto-save in case you would loose concentration.
Blur as written is not a concentration spell though. Its just a flst 1 minute buff
I find this interesting. If I have Mirror Image up and you GFB at me and you wind up hitting one of my duplicates, you have still *hit* with that attack. You _had_ to have hit, otherwise the duplicate wouldn't be destroyed. This implies that if you GFB at me and I use a Mirror Image duplicate to absorb the attack, *and* you hit, you could still use the second part of Green-Flame Blade to pop me in the face with fire damage, since the only requirement is that you _hit_ with the attack in order to trigger the secondary effect.
The problem with this comes into effect in the event of you choosing to use the Duplicate after I've declared the Attack. I have to target you with GFB; I can't use it to *intentionally* target a duplicate. So I've already cast the spell; that's happened. If you then roll to determine whether I hit you or your duplicate, I've already targeted *you* with the spell, so I've "made a weapon attack against you." You decided to change the target of my attack to a duplicate of you, but, again, the spell has already been cast, and I've already made the attack roll. It can't be uncast because its target is changed, because the thing that's causing the target changing to happen is the targeting of you with my attack roll, which happens as part of casting the spell.
What I *intend* to hit versus what I actually wind up hitting is where it kind of gets grey.
GFB says "On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it."
So, the target of the melee attack, which by necessity of me casting it, was you, the creature. That you changed my target to the duplicate is irrelevant, because the only thing that matters for triggering the flame burst is that the target of that attack was hit, and I still have to hit your duplicate. Leaves us with basically a few easy ways to rule: By saying "I cast Green-Flame Blade on the Mirror Image'd Mage," I trigger your Mirror Image response, which you roll and successfully change my target.
That's a fun edge case scenario. I think the only truly crap ruling are the first and last ones, as they feel like ways you're trying to mess up each other's cool thing. A player making the #1 argument against a DM is just trying to get by on rules cheek, and that's kind of not fun. I might give it to 'em once. A DM arguing #1 against a player (you can't use your spell and your action is wasted) is just saying "you don't play game this turn, lol" and I think that sucks absolute crap. Similarly, a DM making the #5 argument against a player is just trying to take away their Mirror Image defenses, which hard sucks. A player making the #5 argument against the DM is arguably trying to cheese a valid defense away from the DM, which is less sucky than taking agency away from the players.
Ruling #2 is boring but basically fair. Ruling #3 is probably the most fair and is less boring (more stuff happens). Ruling #4 is probably how I'd go if they sold me on it at all.
....this all also goes away if you use a version of Green-Flame Blade where it's a Bonus Action spell that can trigger when a melee weapon attack deals damage to a creature. That makes it both better for Extra Attack users and more logical for the whole game, which is what I dun did anyway because I got tired of the confusion of the rules for sword-mage cantrips.
Like all good spells its depending on your situation. But I agree, its not always ideal to run blur when you could take a much better control/heal or even damage spell in that slot which would generally make the success of your party more likely - though in situations when being an ultimate tank blocking a chokepoint then its a reliable way to really help the party succeed.
See the one thing mirror image has going for it (apart from the lack of concentration slot) is that there are many ways to have your enemies have disadvantage on attacks, and it stacks with all of those. Multiple sources of disadvantage don't stack.
I love my gishes to stack different forms of defence, in particular I usually take blindfighting when taking one of my martial levels (fighter/ranger/pal) as it opens up LOTS of ways to ensure you are fighting with advantage and/or enemies at disadvantage. I also love ensuring I have the three groovy stacks of defence - mirror image, aid, and some form of temp hp (armor of agatha if you can get it!), all of these things can give you a real boost and don't have the downside of potentially rolling a bad concentration save and losing them all.
I see people arguing to choose mirror image or Blur, and I say..why not both?
Both
My dude you are typing way too much for an obvious answer to this question
> "On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it."
>from the target to a different creature
>different creature
>different
Mirror Images don't count as different creatures. It's a magical effect.
It's not that complicated.
All these posts begs the question: Does the Blind Fighting fighting style negate Blur since anyone using that fighting style isn't relying on their sight?
My knee-jerk decision is "yes" but I wanted to see if anyone has a logical argument against that decision.
Yes. The Blind Fighting fighting style says that it gives you blindsight with a radius of 10 feet, and this spell explicitly says that an attacker is immune to it if it has blindsight.
It isn't completely negated, though, as the fighting style's blindsight only has a radius of 10 feet. The attacker with Blind Fighting would still be subject to this spell's effects if attacking from beyond 10 feet with a ranged attack.