Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Line of sight is not important, a clear path to target is. Read up on the difference between concealment and cover. Fog doesn't stop spells but a wall does.
My Dm allowed me to use this on a tree in the road... i rolled a nat 20 and the tree instantly decayed... wtf
"... and it can't regain hit points until the start of your next turn."
That is way to ominous to describe how the hit points are gained:
- gain HP via the creatures regeneration ability
- gain temporary HP via a spell, area effect etc.
- gain HP via drinking a potion
- gain HP via a magic item (e.g. hit a creature, gain 1/2 the HP of damage dealt)
- gain HP via a dedicated healing spell
This is the only necrotic cantrip I can find so stop hating haters
No
just
no
It hangs on for multiple rounds, until your next turn. As it says in the description. So if you're working a 3 man party, that doesn't come about until after, person 2, bad guy, and person 3 go.
So at level one that's four/three d8s of necrotic, no health regen, on top of the damage your buddies are doing.
Not allowing a creature to regain hit points, like a boss, without even it making a saving throw can be really helpful for the rest of the party
Mmm... think I'm homebrewing this to "Graves Reach" so it does counter undead fortitude feel it's kind of intended to
yis
Yes it does at least from my experience.
The effect lasts for the healing debuff, not damage re-occurrence. There is only a single damage die result, but the target can't regain HP until it's the caster's turn again.
Spell Casting Word is:
Britalus Grasipicus
does chill touch always hit?
No. The spell description says "make a ranged spell attack", so you make an attack roll to see if it hits.
i popped a head o with this spell
Would the spell's debuffs work on an enemy that is immune to necrotic damage?
Yes. Being immune to a particular type of damage doesn't have any impact on other effects caused by a source of that damage type. A creature that is immune to necrotic damage would still be unable to heal if hit by this spell, as well as still having disadvantage on attacks against you if it's undead.
My favorite part of this spell is that it chills when you touch.