You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
What’s gonna happen? They say that they’re horse disappeared and if they try to blame U say it probably got stolen XD
can the steed attack if unmounted?
This is peak DND genius.
The DM gives the stablemaster a Perception check to notice something off about the animal and realize it's not a horse.
If it's a fiend summoned by an evil paladin, it has menacing red eyes and reacts to holy symbols. If it's a fey summoned by an Oath of the Ancients paladin, it has vibrant green eyes and reacts to horseshoes. If it's a celestial, it doesn't even need a Perception check - it reveals its true nature by returning to its home plane before any coin changes hands and the paladin now has to undertake a rite of confession or become an Oathbreaker.
Can my Sorcadin (Level 11) – Paladin level 6 / Sorcerer level 5 – upcast the new Find Steed spell to a 4th-level slot so it can gain the required flying speed?
Or does it need to be cast specifically with a Paladin spell slot of 4th level?
ty!