Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.
* - (a leather strap, bound around the arm or a similar appendage)
and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
Clear cut to me.
Would a creature with Freedom of Movement cast on it be unaffected by the mud created in the Transmute Rock spell?
Transmute Rock: Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration.
The ground in the spell’s area becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud.
Clearly the creature would be immune from being restrained. But what about the reduction in speed? I would consider the mud to be a magic effect and therefore would not hinder a creature's speed. Am I interpreting correctly?
In a strict reading of the spell, transmute rock still hinders a creature under the effect of freedom of movement. Transmute rock does not create difficult terrain; it says that each foot of movement costs four feet of movement. While difficult terrain functions similarly to this effect, the spell doesn't specifically state that it creates difficult terrain, and as such it doesn't do so.
Additionally, transmute rock does not reduce a creature's speed. A good example of a spell that reduces a creature's speed is ray of frost. A creature with a speed of 30 ft. that is hit by ray of frost has their speed reduced to 20 ft. (freedom of movement would prevent this), while the same creature traversing the mud created by transmute rock still has a speed of 30 ft.; it's just that each foot of their movement costs four feet of movement.
All that said, you're well within your rights to rule that freedom of movement allows a creature to traverse the mud of transmute rock unhampered if it's a better fit for your table! I'm just offering a purely rules-as-written reading of these two spells' interactions.
Freedom of Movement + Watery Sphere to travel and fight unrestrained inside your sphere
Dnd ruling is about specifics and exceptions; FoM specifically mentioned how to. Real a grapple, but does not specifically mention Sentinel. Sentinel is not a magical effect - it would function perfectly normally in an Anti-magic zone; furthermore sentinel doesn't match the conditions of the other nonmagical things by imposing grapple of restrained. Thus, Sentinel trumps FoM, unfortunately.
Nice
Okay, so if a character is already paralyzed by a spell or magic effect, does casting Freedom of Movement on them suppress or remove the paralyzed condition? (Yes, a DM ruled that it didn't remove paralysis from a Hold Person spell because they were already paralyzed.)
If someone has freedom of movement cast on them but then subsequently gets caught in a cone of cold underwater would they be stuck in the resulting cone of solid ice formed by the spell? The ice itself is not magical and is a solid object