Level
1st
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Harness the power of Moahk, conjuring water or creating a wave of it to use as you see fit. This spell can create a gallon of clean water, enough to sustain one creature for a day, or you can use it to launch a wave of water in a 30-foot cone. Any creature caught in the cone must make a Strength saving throw or be pushed back 10 feet and knocked prone. It's a valuable survival tool in various environments.
* - (Witcher Amulet (Not consumed on use. Consumes TWO charges))
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