Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
I’m a little confused, this spell states ‘Make a melee spell attack against a creature you can reach.’
Does this mean that an opposing creature takes weapon damage plus the necrotic damage as it says ‘melee spell attack’?
No handheld weapons involved. The Inflict Wounds spell IS the weapon.
Make an attack roll (d20 + spell attack bonus) and see if it equals or beats the target's AC. If it hits, roll the 3d10 necrotic damage.
This happened today role two 10s and a 2, the player would have instantly died. But i asked him how much hp he had; he had 10. I told him i did 17 damage. The only time you ever fudge is in the players favor.(this was his second ever session too.)
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You are a Way of Mercy Tabaxi Monk with a feat that gives you the spell. Could you cast it and hit with a melee claw attack at the same time? And also spend a ki point to add Hand of Harm? (all in the same attack)
im a bit new to the game and i plan on being a cleric as my next chericter.i might sound dumb for asking this but spells like guiding bolt or inflict wounds.can all cleric subclasses use these spells or only specific subclasses?
A nat 20 one-shot an ankheg.
My twin almost one-shot a bugbear with this at level 2. Great spell, 10/10 would use it.
It's good
Booga Wooga
i think MotM Bugbears can do this at a range of 10 feet, it says "when you make a melee attack on your turn, your reach for it is 5 feet greater than normal." Not a melee weapon attack, just a melee attack, so melee spell attacks work too. This spell targets a creature you can reach. Necrotically swat people and walk away.
“Do my hands smell good to you?”
Black Dragon Wyrmling + 3rd Level Inflict Wounds + 7th level Death Cleric’s Touch of Death = One very dead dragon.
And that is extremely strong, but it does take a Channel Divinity and 2 actions.
Death Domain Cleric using Touch of Death may not do as much damage average (26 at 2nd level vs 33), but they can use this the first round and then cast Toll the Dead next turn for another 6.5 damage average, or 32.5 total, and potentially using Reaper to target a second creature with Toll the Dead for another 6.5 damage (39 total), for the same resources expended.
Also if Touch of Death + Inflict Wounds would be enough damage to kill already, then the Death Cleric kills the target one round faster, denying them a turn.
Hehe I just had an extremely similar experience playing as a solo level 7 Death Domain Cleric in a mostly standalone encounter.
Get kidnapped by parent black dragon and dropped in nest. Wake up. See big eggs (and my skeleton too).
Eggs hatch into black dragon Wyrmlings. DM rolled for HP, got 1 more than average (34 HP)
Roll Initiative, go first.
Run up and use 3rd level Inflict Wounds. Hit. Touch of Death. 29 + 19 (48) Necrotic damage. Wyrmling A immediately melts into goo.
Use Telepathic Feat to pull Wyrmling B into my reach.
Wyrmling B blasts me with Acid for 10 damage (halved from successful save), then flies up 60 feet.
Opportunity Attack with Warhammer. Hit, use second Touch of Death. 5 Bludgeoning + 19 Necrotic = 25 damage.
Skeleton shoots Dragon for max damage, 8.
Wyrmling is now at 1 HP.
Cast Toll the Dead. Wyrmling Succeeds on the save. Cast Spiritual Weapon. Attack, hit. Kill the second wyrmling.
Then I find out that I’m stuck on a very sheer mountaintop, like one of the ones you would see in a cartoon with a huge nest on top, and I need to find a way down while surviving. I decide to yeet my skeleton off the edge since I can reanimate him after he lands, and then cast Death Ward on myself using my 4th level slot and yeet myself off the edge since I’ll automatically survive with 1 HP.
So anyway, fun spell, even when you don’t crit!
Edit: Oh she’s also a MOTM Scourge Aasimar and she got to roast several guards to death. That was fun too.
But if you are grapple, do you really need to roll a dice to attack with that spell? I mean, we are already in contact with the other person, can't we just roll the damages?
Like, you need to roll to reach the target and touch it for it to work. But we are in a grapple situation, we have already reach and touching the target.
Why rolling the dice to attack when the condition for it it already meet? To see if you crit?
If you cast this at 9'th level you could do SO much damage.
This spell is so broken.
I one-shot-ed this spell and kill a PC immediately. OP and fun
Inflict Wounds seems to be quite divisive in the community. Some claim it is unbalanced, but given that Clerics don't have many serious damage spells, and the fact they have the responsibility of balancing their healing abilities with their effectiveness in combat, I think Inflict Wounds should be synonymous with Cleric like Fire Ball is with Wizard.
I mean, seriously, no one complains when a wizard hurls 8d6 (8-48) damage to multiple enemies in a single round, but if a Cleric does 5d10 (5-50) damage (cast at 3rd level same as Fireball) to just one character then the spell is over powered and Clerics should be nerfed and put back in their box!
That being said, I think that there is a significant description that is missing from this spell.
Personally, I believe touch spells should only be spent when they actually touch.
If the physical touch is part of the somatic component of the spell, then the spell can not be successfully completed or cast without the successful touch.
It's like striking a match.
If you fail to strike a match on your first attempt, it does not consume the match preventing further attempt, instead the strike failed and you lost a round, but you can attempt to strike the match again next round.
If I'm a leonin using my claw attack can I combine the two?
Also paladin oathbreaker