Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
My human necromancer took the Shadow-Touched feat at first level for his back story and chose Inflict wounds.
He was transformed into a vampire spawn then later revived. Does not like undead.
Kelemvor spoke in his mind as he was being revived. “It is not yet your time.”
My nothic artificer got kidnapped by cultists 'cause one of them critical ***** slapped me with this spell
People sleeping on this spell hard. This is fabulous with War caster. 3d10 + 1d10/SL damage for the enemy thinking you won't wreck them on your reaction.
I like the idea of a divine soul sorcerer that fakes like they are a monk and subtle casts this to hit like a hammer. Imagine subtle hold person and then follow up with upcasted subtle autocrit.
"Good Lord, that little frail dude packs a wallop! One punch and that big brute hit the ground!"
Inflict Wounds + Find Familiar
Guard: "Oh what a cute doggy! Can I pet you?"
Familiar Doggo: Happy Woof!
Party: Alright, the guard's dead, let's keep going.
I actually navigated here from Divine Soul page. Thinking of mixing it with a main build swashbuckler who takes a level or three of Bard in the bargain. So slick!
shut up loser, CURSE OF RA
I’ve internally decided that this spell looks like a black flash in jjk when my clerics use it
2024 has one less die of damage.
my dm let me get it for no reason cause they thought it wasnt that good but little do they no...
prismatic rays is op