Level
2nd
Casting Time
1 Action
Range/Area
60 ft
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Utility
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
I love this spell except the damn loud sound it makes. It seems like a caveat to make sure that only rogues really have a shot of stealthily unlocking a door without the key. I think it's a good homebrew to have to roll how quiet/loud the spell is, because 300ft is just excessive. Especially for a 2nd level spell. If it was a cantrip I could understand it. But it really does just feel like a way to make sure the only ways to quietly unlock a door is to A) have the key or B) pick the lock.
Knock has a 60ft range. You can cast silence on the lock and cast Knock from outside the Silence AOE, assuming the party has both spells available. .
What if it was cast with Subtle Spell? If you bypass the verbal requirement for spells, can you cast in an area of silence?
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
No.. it's not a mundane lock
if an artificer uses knock, isn't that just them blowing up the door, box, chest, manacles, or padlock
Blast, this would have been perfect to hand my cleric npc for my murder mystery!
Only unlock it, but honestly it should open it as well if the caster wants it to
I call BS on the spell causing a sound audible from 300 freaking feet away. I understand that Wizards were considered far too much the "Batman" class, and judged overly powerful, but 5e went WAY too far with nerfing them and magic in general. Magic is supposed to be both magical and powerful. It's a massive turn off for me to see magic being made into a series of gardening implements. (Full admission I've become more and more irked with the state of Wizards and the way magic is usable in general)
Wouldn't casting silence before casting knock be more effective if trying to be stealthy?
Only unlock it, but honestly it should open it as well if the caster wants it to
that's what mage hand is for
The 300ft sound blast is hilarious. As far as a football field in every direction the sound can be heard. That is beautiful and hilarious. Definitely fun hijinks to pull when trying to break out of a prison. How much noise can we make? All of them.
Makes me wonder how loud fireball is in comparison and should you just pull a classic Fizban nuking the lock instead.
i found a druid spell that can create fey and so i made a giant feymouth that can summon grimlins that have this spel it's amazing i haven't got to put it into play in a campaign yet tho
Silence is a ritual so if you aren't in a rush there is no reason the sound is an issue.
Subtle spell forever.