Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoid's body.
You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.
Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.
While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.
If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.
When the spell ends, the container is destroyed.
* - (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)
if you fail your charisma roll after the body dies you die.
Canonnicaly in dnd the ritual for lichdom requires you to make a phylactery(magic jar, Imprisonment, and I think soul cage), then die. That's about it aside from flavor text. No clue what sourcebook or edition that was for but the spells align to make it so. Finding that ritual in game is the tough part.
i thought "ring of winter" + this spell = perfect preservation of old self while puppeteering new body.
Not sure if anyones already said it but that only prevents possession, so it can’t just end a possession. It would give advantage on saves to get unposessed, exept the spell has no saves after they’ve been possessed.
pretty sure you can also use this spell also using instant summons. allowing you to keep the container inside a bag of holding and have someone use it to retrieve you if the body your in dies. you'd need a way to alert when to use the instant summons for ally but should be an effective risk free way to scout
Hit points are part of Class features, your new body is you with new strength, dex, con and any additional feature as long as it's not a class feature. you get its hp and yours.
Allrighty,
1. Start as a wizard, get to level 20
2. finger of death to make a zombie slave, true polymorph it into a griffon baby
3. Let that baby grow to an adult griffon, then true polymorph it into any dragon wyrmling you like, which can change shape, maybe twice to get the higher cr ones.
4. whenever you want, after it can change shape, have it become a humanoid, cast magic jar and tell it to fail the save.
5. You are now in the body of whatever dragon form you want.
6. Secure the jar and your body, and profit.
ngl I'm just wondering how this'd work on a lich. like do you cast it on the lich itself or the phylactary? do you gain the lich's phylactary if successful or just the body of the lich? and if it did work can you then pull the ultimate poetic irony by feeding the lich's soul to its phylactary thats now your phylactary?
This wouldn't work on a lich because their type is undead, not humanoid.
So... what about the targets memories/knowledge? Do you get that? Like if you possess someone do you get to know their plan? If they know a secret code/password, do you know it now? Is the mind tied to the body or the soul in DnD?
Boy!
You could use clone to keep a backup body to deal with the high chance of death from this spell
So about the wording in this spell. ”If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die.” but if your body is dead doesn’t that mean you could just NOT decide to return to it and instead just exist as a disembodied soul for as long as the container remains unbroken? And potentially possess anyone who comes within 100 feet of the container?
Magic Jar into a humanoid
True Poly your original body into an adult dragon - concentrate for an hour till it becomes permanent
End Magic Jar and take back over your now permanent dragon body?
Can somebody tell me how to calculate the HP officially ?
Lets take the Githyanki Supreme Commander for example.
HP of the Gith: 187 (22d8 + 88)
Lets assume the Wizard is Level 12 (Con bonus doesnt matter i guess ?).
So some people say the calculation would be : 187 + 6+11d6 + 12x (New)Con Bonus (+4 from the Gith) = 187 + 6 + 11d6 + 48
Is this the official and right way to calculate it ?
Could you use an iron flask for this? It certainly would cost enough and being magical it would be much harder to break
you could if you used a true polymorph spell on it and turned it into a peasant or villager or something along those lines
If you have access to the Clone spell this entire process is moot, as Clone allows you to make a younger version of yourself for your soul to inhabit over and over again.
No, I meant for the spell component:
* - (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)
* posseses tarrasqe *. Dm “ ohhh nooooooooo “