You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects left inside the extradimensional space are expelled into the open spaces nearest to the entrance.
* - (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)
Wait, if you consistently recast this spell on a schedule every day, taking long rests for spell slots in the mansion, can you keep this up infinitely? I feel like that would put some sort of strain on magic itself, no? Like, say a Lich really wants to have an extravagant mansion in his infinitely hard to get to lair, can he just, keep this up at all times with no problem, assuming proper measures are taken? This seems weirdly both extremely powerful and not powerful at all.
I had an idea for a homebrew addition to this spell where it would work similarly to Teleportation Circle in the sense that, if cast every day for a set amount of time, you could make a permanent door, and thus anyone inside could remain and not be dispelled after 24 hours, and was wondering if anyone else thinks this would be an interesting idea, and how long the period of time should be.
My basic concept for this is that a wizard would cast demiplane, enter the demiplane, then cast magnificent mansion, and do this once a day for a year so they could have a permanent entrance to their mansion within this demiplane, and use this as a central base (or possibly school) for a group of wizards in my world.
DM KazIsayso here, and this question is for my fellow DMs who see the potential of this spell, so unless you want some mighty spoils, players beware.
...
Does anyone know if it's possible for someone not designated to enter the Magnificent Mansion, (i.e. a total stranger), from entering into the mansion on the outside? The language of the spell is tricky:
From it's wording, this would tell me that, inherently, no, there is no way for a creature "nondesignated" as it were, to be able to enter through the portal. So that's the short answer. However, for the sake of argument, how would one overcome this barrier?
For the longest time, the magnificent mansion has acted as a safehouse for people looking to take a respite from the harsh journey. But let's admit the idea that the players need to get into one somehow, and then see how they would.
For context: a villain of mine has her lair in a Magnificent Mansion, and I at least need to present the players the ability to enter the mansion to confront them directly. I am also trying to stick to logic and how the spell is written here, so I can't just "DM call it" on this one, or at least, I'd prefer not to.
This is coming from the Akkadia Big Bad catalogue from Hit Point Press, and apparently this villain has lair actions inside of a Magnificent Mansion, and I still don't know how to get the players access without a significant amount of planning on their part.
The way I see it, they have one of three options:
A) Charm one of the villain's henchpeople(?) or something in order to infiltrate the lair, or
B) Charm the villain directly?? This one doesn't work for obvious reasons... rendering the whole encounter moot. Or
C) Simply camp outside until they exit the mansion, deal with them then and there, and be done with it. But that doesn't make for a particularly interesting encounter and the writers who originally made this villain seemed to imply there was a way to get inside the lair (ie the Mansion) on the player's end.
However, for this particular mission, the writers gave the villain the ability to access lair actions against the players when they enter the portal. I also need to account for player shenanigans, so they should be able to enter the lair in some fashion right? Is there someway that a player could theoretically enter into a warded or closed Mansion portal? Or is that just a gross oversight from the writers? I just can't figure this one out without some clever trickery, so any advice on how to prepare or allow an entry point would be great.
Ultimately, I suppose I could just "magic mcguffin" the players a way in using some innocuous plot device that allows the players entry (i.e. some magical item that has one specific function or some such rot), but I'd rather the players find a clever solution to this than just conveniently finding a magic bypass key, y'know?
Thanks again!
I am thinking of introducing a ring or wand of Magnificent Mansion to a game I am running with a once a day use. It would have to be attuned. It allows the party (who is traveling the Dread Realms) a safe haven from all the monsters they have pissed off, lol. The components for the spell add up only to 15 gold so such an item just frees up a spell slot and nothing more.
Is it possible to destroy the Mansion without dispelling it? Or rather, if the surface the door is conjured on is destroyed, would that dispel the Mansion?
Only if it applies to their clothes too. No, anything you bring with you gets kicked out.
What would happen if someone/thing inside the mansion were to shapechange into something larger than the interior of the mansion?
500 x 500 x 500 ft each side.
"the space can’t exceed 50 cubes, each cube being 10 feet on each side"
this would work out to 500 x 10 x 10 feet, if you line all 50 of the 10 ft cubes in a row. alternatives are 100 x 50 x 10 ft, or 50 x 50 x 20 ft.
volumes are pretty unintuitive in this regard. the formula is 50 x 10^3, so a max of 50,000 cubic feet. 500^3 would be 125,000,000 cubic feet.
two wizards one casts magnificent mansion. other walks inside waits an hour casts it what happens
I think the closest to RAW way in for a group of PCs that aren't designated creatures would be an Amulet of the Planes, but even then you'd have to make it clear to the players somehow that you're ruling it as being able to access extradimensional spaces in addition to other planes. As written, Magnificent Mansion's interior is more similar to the inside of a Bag of Holding than to any of the planes. This spell is designed to be a safe space for PCs rather than a lair for a baddie, regardless of what outside sources would say (such as the Akkadia Big Bad Catalogue). It doesn't last for more than 24 hours, and is not a ritual spell. That being the case, the ways in are very, very limited RAW.
I specify Amulet of the Planes above instead of just saying the Plane Shift spell because of the material component requirement for the spell. Casting from the amulet bypasses the need for material components (with some potential drawbacks). So unless you plan on having your baddie accidentally drop a tuning fork that is attuned to the mansion's extradimensional space, which is just way too contrived, you need to bypass that component.
If a group of players knew where the entrance was, you could rule that casting Dispel Magic in the area would destroy the spell effect with either the appropriate slot level or an appropriate spellcasting ability check. But that would eject the inhabitant(s) instead of letting the players in.
To put it simply? Entering a Magnificent Mansion without permission requires home rules at the very least, and homebrew spells or items more ideally. Problems created by homebrew, even professional homebrew like what Hit Point Press puts out, might not be able to be solved by RAW spells/objects/etc. This is where the creativity of the DM is required.
Sorry it took more than a year for someone to get back to you on this.
Addendum: I don't suppose there's any reason your baddie would just designate the PCs as being allowed entry? Maybe they're over-confident and want the showdown to happen.
Kind of odd that this one isn't a ritual spell. All it is really is a long rest machine allowing for safe space, but forcing you to either scroll it or use a spell slot at that level is a little on the side of penalizing the players, especially at that level.