A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
* - (several seeds of any moonseed plant and a piece of opalescent feldspar)
It is available to clerics, choose "twilight domain" subclass and it's a "always prepared" spell.
I smite thee with the power of LUNA!
Please add this to the Lunar sorcerer subclass!
Ok. This seems to be one of the few low-level abilities that could detect a mimic. Assuming you're looking for one.
Per casting, you can pass it over ten 5ft squares in a minute. Great if you're trying to detect if a mimic is hiding in a room of furniture.
Sure, though arguably just throwing a bunch of rocks and seeing what yelps is just as effective and doesn't use a spell slot.
Spiritual weapon is bad.