Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
While you can definitely flavor Shocking Grasp as if you strike with your fists while casting, that doesn't mechanically change anything about the spell. It's still Casting a Spell (not an Attack action), using your Spell Attack (not your Melee or Unarmed attack), dealing the spell's damage (not your Unarmed Strike dice).
It is not an Attack action, so Extra Attack, Martial Arts, and Flurry of Blows don't trigger.
It's not a Melee Weapon Attack, so you cannot apply Stunning Strike, (or features that require that).
It's not an Unarmed Strike, so any features that check Unarmed Strike don't apply.
If the power of the shock that has been administered to the creature was debilitating enough then all one has to do is wait to see and make sure that he's NOT! going to be able to get up and move to cause any more type of danger and dangerous behaviors.
j
No to all of that. It's not unbalanced, and a generous or flexible DM might allow it, I would. But if we're just talking about the rules, then none of that works. It is a spell attack, it won't benefit from +1 natural weapons.
Could be cool that if im a monk, i could ad the unarmed strike damage to the spell, since im landing a hit, it would be a hit+electricity.
For your Bladesinging wizard ;) Later when they make extra attacks, one of them is allowed to be a cantrip!
Could you like, charge a projectile with it to give it the spell effects to the projectile.
Its for druids