Level
5th
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S
Duration
Concentration 5 Rounds
School
Evocation
Attack/Save
STR Save
Damage/Effect

You've learned the secrets of how to use magic to bend space to your whim. You reach your hands out in front of you, pouring out your magical energy into a single point and summon a sphere of blinding black light, every creature within 50ft of the sphere (including you) has to make a constitution saving throw or be blinded for 1 round. The sphere measures 15ft in diameter and is considered a "Black Star", every creature within 20ft of the sphere (excluding you) has to succeed on a strength saving throw or be sucked into the sphere. Upon being sucked into the black star a creature takes 5d6 fire damage and an additional 1d6 for every subsequent round spent in the star. To escape the star a creature must succeed on either a strength or dexterity saving throw in which case it then becomes immune to the gravity effect. The Black Star can stay for a maximum of 5 rounds where it will then dissipate, if the caster so chooses the spell can end early and explode into 5 motes of fire that the caster can then use to target any of up to 5 creatures within sight of the caster. Each individual mote deals 1d8 fire or radiant damage (Your choice)

At Higher Levels. When you cast this spell using a spell slot of 6th or higher, the number of motes summoned by an exploding star is increased by 2 for each slot level above 5th : Additionally, when this spell is cast using a 9th level spell slot, the caster gains the option to, instead of summoning motes of fire, make the Black Star explode into a supernova where each creature within a 100ft radius must make a dexterity saving throw and take 20d8 fire damage or half as much on a successful one.

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) - School of Evocation (Legacy)

Salazar_McSaladbar

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