Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.
No not at all, have you ever seen first level cleric spells?
So I looked it up and one of those plastic chair things weighs 5 pounds. Does this mean if I sit on the chair then I will fly with i because I'm technically not wearing or carrying the object? Or is there something I'm missing?
what about throwing swords with that? it might be reliable if you are an eldritch knight with catapult
Going by Rules as Written, I think that you'd end up smacking yourself. If the chair is underneath you, a DM could rule that because there are air molecules between the top of the chair and the edge of your butt, it flies that short distance and then WHAM! You take the damage amount because the object flies until it hits something and in this case, the something was you.
Dang, you could really play some nasty tricks on bar patrons that way...
so, the spell shows 60f but the description 90f
Which is it?
The net idea mentioned by some posters above would not reliably work, as the object itself also takes the 3d8 damage and that should be more than enough to completely destroy a net. Technically the net weapon description only mentions slashing damage and you need to do 5 of it to free a creature, which you could fail to reach with a bad roll on 3d8, but presuming it's not larger than a small object and if we count it as "resilient" for the purposes of calculating its object HP (it is intended to be a weapon after all) it would average 10 HP and most of the time the 3d8 damage would destroy it.
But that's a lot of rules lawyering to get to that conclusion and as a GM I would most likely allow myself to be convinced otherwise at the table. :)
3d6 + 3d8 +15, is a very balenced thing at level 1 or 2. (magic stones in a sac and catapult)
That's cool but what if I were to find a wand of warding and a metric **** tonne of pebbles and a portable hole, stand in the hole while it is open and cast glyph of warding and catapult to trigger when the pebbles empty onto the floor and have the target set to whoever I look at. And then do this 3 times in the first day (as the wand allows) and then once a day for the next week?
use this with fragmentation grenade and mmmmmmmm
idea:
Any other overcomplicated catapult strategies?
can you put the enchanted item in a bag of holding to release it on an enemy later? or the spell not work in the bag?
cheese
An idea I saw on another article: Heat Metal + Catapult aka High Explosive Anti Tank rounds :D
Shame there isn't a line of text at the end that the DM could alter the damage between: BPS, if deemed appropriately for the catapulted item.
A rock makes sense for bludgeoning, but if you fired a dagger with catapult, piercing would make more sense.
I also really wish there was an errata for items worn/carried by other creatures instead of all, that way you could draw a weapon and immediately catapult it towards an opponent without having to drop it or something.
1. Command: "Drop"
2. Catapult their weapon away
It's only really all or nothing if you send it towards one enemy. Send it towards a cluster of enemies. First one saves? It keeps going towards the next.
If you can draw the 90 ft line threw a few enemies, one of them's very likely to fail the save.
I did something foolish with this. I'm an artifacer and used levitate to make me weightless then used catapult to launch me at my target. Good news I killed it bad news I almost killed myself
Both. If you read the spell, you choose an object within range, then that object flies up to 90', unless it strikes something first.
Enemy drops prone, weapon still in hand.
heh. Hehehe. AHAHAHAHAHAHAHAHA.
They said it couldnt be done. They said I was crazy. CRAZY!
But I'll show them. I'll show them that catapult is the absolute ultimate spell for artificers/tool users.
First. Spell description says it does 3d8 damage to both objects. 1 what is hit. And 2 what is launched.
Looking up equipment. An Acid Vial weighs less than 5lbs. Alchemist Fire weighs less than 50 lbs. Oil, holy water. The list goes on. Damage of that amount is certainly enough to shatter the containers they are stored in for an automatic hit on the creature.
So far my exhaustive list is as follows:
Acid vial: 25gp +2d6 Acid
Alchemist Fire: 50gp +1d4 Fire each round. Action to try to remove it
Holy water: 25gp +2d6 radiant to some enemies
Oil: auto cover in oil and when they take fire damage in the next minute, add +5 fire.
Bag of flour: finds invisible creatures
Sneezing powder:
Itching powder:
Inhaled poisons:
Injected/damage poisons:
Gunpowder horn: just add fire to ignite for a 10ft radius fireball of +3d6 fire. (Set up with alchemist fire first)
Cold iron: for old resistance reasons
Silver: current resistance reasons
Adamantine: for all your object destruction needs
Net: the most underused weapon in the game suddenly becomes top tier. (Restrains enemy hit. Speed becomes 0. Allies have advantage to hit them, they have disadvantage on their attacks, and they have disadvantage on Dex saves until they escape)
With a 4th lvl spell slot or above you are able to launch a gunpowder keg. Which will deal
6d8 Bludgeoning damage and if they were around or on fire, then it will explode as per a 3rd lvl fireball.
Well lads and ladies. There you have it. Enjoy completely demolishing encounters and buildings alike with this very versatile 1st lvl spell.