Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
* - (a drop of water)
It seems silly to me that this can knock over something like a Warforged Colossus.
Because the amount of water is exactly the same no matter what spell slot you use to cast this.
4d8 Bludgeoning Damage.
I have a question about something that I didn't see here. If say my character flies vertically to a hight of like 200' and cast this straight down onto enemies below, would they take the spells damage along with the extra damage from the weight of the falling water?
Where does the water come from? It doesn't say there needs to be a body of water, so that's fine. Does it come from the sky? If so, the height is irrelevant because it would fall and hit everything within it's path?
How many dimensions do you think things have? I only count 3 (ignoring Time since that's handled in Duration)
30 feet long = 1 dimension. 10 feet wide = 2 dimensions, 10 feet tall = 3 dimensions.
You want some imaginary 4th dimension called 'Depth?" No, sorry. It is 10 feet "deep" since 'Deep" and "Tall" are the same thing.
Why are so many people missing that it DOES SPECIFY HOW THICK IT IS?
Seriously. All this math, but can't read.
30 feet LONG
10 Feet WIDE
10 Feet TALL
Count 'em, that's THREE DIMENSIONS. It is super clear and extremely obvious that is it 30 feet by 10 feet by 10 feet. This is the fourth person in this thread who has been confused by this and then wants to break out the geometry.
Clouds weigh thousands of tons. Does the rain crush you to paste? No?
The spell says "wave of water that crashes down". To me, that means you create the tidal wave from the top of the area and it falls as you continue conjuring more water until the spell's area is filled. The force of the falling water is what damages and knocks the targets prone. So, the water knocks you off your feet, but doesn't have the angle to push to the side.
The problem with tidal wave is the same as that for any other AoE lvl 3 spell, it gets compared to fireball which it is objectively worse than in nearly all situations, in army combat, against skeletons and (depending on the DM) against fire elementals it is better, but in any other circumstance it is worse. I say army combat because then you hit a bunch of people, knock several of them prone and then your army gets a crap ton of attacks with advantage, but when you're in the normal group of 3-5 fireball does more damage, more reliably, over a wider area and has a longer range
Actually, what you write is simply wrong, IMO. If this spell does exactly what it says it does, then it most likely will one-shot any fire elemental. Fire Elementals have Water Susceptibility, which states: "for every gallon of water splashed on it, it takes 1 cold damage". So if you splash 750 gallons of water on it, it will take 750 gallons of cold damage. Simple as.
Also, Jeremy Crawford often doesn't get his own rules right.
Here’s a thought, if a sorcerer were to use their meta magic to transmute the bludgeoning damage into fire, then would the spell still extinguish flames or would it cause new ones.
Silly question but is it magical bludgeoning or not? if creature has resistance to bludgeoning damage is it considering magical bludgeoning damage? It seems like just simply conjuring non magical water. Idk.