Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You convert a mundane glass container into a vessel that can store magic. The vessel is functionally identical to the original container, but now glows dimly.

Any spell casted at the container will be absorbed if possible, filling it with magic that shines brightly in a 10 foot radius. The level of Wizard's Bomb used determines both the amount and level of spells the container can hold.

If the container is broken or the duration of Wizard's Bomb runs out, the spells are released all at once in the order absorbed. Area of effect spells (e.g. Fireball) target where they were released, directional spells (e.g. Burning Hands) target a random direction, and single target spells (e.g. Rays of Fire) target the nearest living creature. Stats of released spells follow that of their original caster.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can increase the maximum level of spells and the total amount of spells it can hold equal to the level of the spell slot you used.


 "Scorching Ray... Grease... Ice Storm... ooh, let's do Cloudkill for fun..."

* - (A bottle or other small glass container)

Available For: Wizard (Legacy)

Jozikorn

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