You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other phenomenon that is no larger than a 10-foot Cube and that is perceivable only to the target for the duration. The phantasm includes sound, temperature, and other stimuli.
The target can take a Study action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.
While affected by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives the fall, it believes the bridge exists and something else caused it to fall.
An affected target can even take damage from the illusion if the phantasm represents a dangerous creature or hazard. On each of your turns, such a phantasm can deal 2d8 Psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.
* - (a bit of fleece)






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Posted Sep 22, 2024If a commoner dies from a phantasm dealing damage to them (thinking it was a blade that slashed through them) - what would be the cause of death?
I mean, if a detective is investigating a murder committed with a phantasmal force, would it seem like the victim had a stroke? Would there be any slashing marks at all? Or could they immediately discern it was a psychic attack?
I'm thinking of making a mystery adventure where the killer uses phantasmal force, so it's hard to track them. But is it impossible? Detect magic could probably show traces of illusion, but any other traces it could leave, or is that the perfect crime??
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Posted Sep 23, 2024I love the creative concept. I'd say a good medicine check would see that the damage was perceived and therefore became real as we can't always associate physical results in a world of Magic to make sense to us above table. If you wanted a more "realistic" approach, it could be determined that it was a mental rupture of the victim, but only in the same lines that a placebo can heal in medical trials as the mind is a powerful tool
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Posted Oct 5, 2024정신 피해로 죽는 것이니 심장마비일 것
It will heart attack because killed by psychic damage.
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Posted Nov 13, 2024Realistically speaking, the cause of death would likely be due to shock; the target perceived something fatal, and as such, the brain and body reacted to it fatally since the victim believed it to be real, thus ultimately leading to the victim's demise. Honestly, the victim could be seen acting strange by witnesses before just dropping dead. Spells like Speak with Dead might reveal what the victim thinks they saw despite there being zero actual evidence of it and Detect Magic would likely reveal traces of Illusion magic on the victim since the spell was cast on them. Identify, too, would work similarly.
If you want to be REALLY evil, you can make the victim think they're having a heart attack or something similarly invisible like a stroke or an aneurysm. One moment, they're shopping around the local fruit vendor, and then all of a sudden, they grab their chest and drop dead. Such is the beauty of illusion magic, after all.
I'm a nutjob for murder mysteries; creating them and solving them. Hope I gave you plenty to work with.
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Posted Apr 18, 2025No scaling....sigh
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Posted May 10, 2025You can use this to recreate the effects of other 2nd-level spells like blindness/deafness by creating the illusion that the target has a splotch of ink on it's eyes or a irremovable blindfold. Or create an illusion of swarming insects around it's head to cause blindness, deafness or at least disadvantage on Perception checks involving hearing (the noise of the insects would make it hard to hear things around it), and psychic damage over time (the insects biting or sting the creature). You get the same effects of blindness/deafness but it requires an Intelligence check instead of a Constitution saving throw, and way fewer creatures are good at INT checks compared to CON saves, especially big martial brutes like dinosaurs and giants (wizards may be able to get past it).
You could also make the creature believe it's trapped inside a dome of lava or whirling sawblades, but a gutsy creature can run through the wall (the wall does not stop creatures) and only take 2d8 psychic damage escaping.
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Posted May 10, 2025Cause it isn't a damage spell. It does damage, but that's not it's primary purpose. It's an illusion spell that's feels extra realistic to the victims.
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Posted May 21, 2025I wouldn’t rule it that way. Spells should be distinct and Phantasmal Force shouldn’t be able to cause conditions because the description doesn’t say that. If you want to blind then you use the Blindness spell. The description says the “target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it.” So the target may try to remove the blindfold or ink but it wouldn’t be able to and it rationalizes that it’s too tight or difficult to remove. But it would not actually prevent it from using its senses. It would rationalize that there must be gaps in the blindfold or that despite the ink it could still see. Or that the sound of the insects weren’t enough for it to stop hearing others because its hearing is really good. The spells adds something to the target’s reality but it doesn’t diminish its senses.
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Posted Aug 11, 2025Insane how they buffed this thing.
It's a second level hold person that works 90% Of the time, no save allowed.
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Posted Oct 28, 2025This spell alters your mind to make you believe it is real. I wonder what it would do if you see through Familiar's senses.
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Posted Oct 28, 2025How you rule is your choice but that's not how the spell should work.
Phantasmal Force creates an illusion directly in the target creature's mind, bypassing physical senses. So even creatures with Blindsight or Truesight can still be affected because the spell includes "other stimuli". The target's mind rationalizes any conflicting sensory information, such as seeing through window while the spell makes them believe they are behind a large curtain, making them effectively "blind" beyond the illusion.
The spell can deal damage, but not always. It can inflict psychic damage if the illusion is of a creature or hazard that could logically cause harm. Therefore, if the illusion is just a non-damaging blindfold or simple darkness, it won't cause damage.
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Posted Nov 4, 2025Circle-cast Expand this and put the fear of a 20x20-60x60 Tarrasque in the mind of anyone, including another Tarrasque who's blown through their Legendary saves.
Also, few beings in existence would ever even try to take the STUDY action when you do so.