Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Blinded (...)







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Posted Sep 5, 2024Is a little less impressive now that cure wounds got a major boost.
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Posted Sep 6, 2024PLSS MAKE IT AVAILABLE FOR WIZARDS I BEG YOU!!
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Posted Oct 17, 2024This seems very underwhelming.
At L11 out of a 6th level slot, Cure Wounds will heal for 12d8+4(proficiency), or 58 damage average
With Healer feat, add even more.
Heal is 70, a minimal upgrade, plus potential status removal.
Should start around 90hp, and go up 15pts/level.
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Posted Nov 19, 2024Compared to the 2014 version, it can heal undead and constructs now
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Posted May 17, 2025Cure Wounds doesn't add proficiency, but spell modifier which at level 11 should be +5 and thus heal for 59 points on average.
Still, aside from the potentially very handy status removal, Heal has one major advantage over Cure Wounds and that is its 60ft range vs. touch.
And it's also a guaranteed 70. There's nothing worse than rolling low on a clutch heal and that is guaranteed to never happen here (just like a way above average heal isn't, but that is much less significant usually).
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Posted May 20, 2025It also automatically removes some harmful conditions that Cure Wounds does not. Blinded in particular can be really dangerous to have on you in a fight.