Level
1st
Casting Time
1 Action
Range/Area
60 ft
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target has the Prone condition and then ends its turn.
Halt. On its turn, the target doesn’t move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.
"Choose the command from these options." No ability to come up with new options anymore. After all, creativity was previously the bane of fun gameplay, right?
You'd get a lot of threads with people trying to gimmick strong effects onto Command. Which is what Charm Person, Suggestion, and Dominate Person are for
The old Command allowed the DM to balance on the fly by stating they get to determine how the target behaves. The DM could've easily done what most other enchantment spells say and the creature doesn't do the action if it is inherently self-harmful.
Right into the "I'll be ignoring the revised version" bucket. Needless change.