You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you can see within range. The pack lasts for the duration, and you choose the spirits’ animal form, such as wolves, serpents, or birds.
You have Advantage on Strength saving throws while you’re within 5 feet of the pack, and when you move on your turn, you can also move the pack up to 30 feet to an unoccupied space you can see.
Whenever the pack moves within 10 feet of a creature you can see and whenever a creature you can see enters a space within 10 feet of the pack or ends its turn there, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 3d10 Slashing damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Infinitely more dull and dumb than the previous.
Why not just limit Conjure Animals to one or two beasts rather than breaking the spell entirely? This defeats the entire purpose of being a Druid. All the flavor is gone. So dumb.
This is rad. I love this and the other Conjure updates. Casting this as a Moon Druid? While I am a bear? Shooting moon lasers out of my mouth and capable of speaking? Yea. I'll take it.
People will always find something to complain about honestly
That's just a flaming sphere with fangs and claws.
I know that some DM complained about invocation spells being a hassle to run in combat, but at least they were thematically correct.
Sure, it will slow down the battle, but seeing the druid in my group having fun choosing what animals she's going to bring to the battle was well worth the time.
I feel there was a lot of solution to remake this spell without completely removing it's original purpose and aesthetics. Reduce the number of summons to a max of 4, give a list of summons to pick from in the spell description, or even give a generic stat bloc for a "summoned beast".
Just anything but this generic "dex save or damage" spell.
Yes, and people are entitled to voice their opinions and concerns, especially with what they are not happy with is a company or are you just going to ignore the massive protest of consumers against WoTC? Every new Conjuration spell is just another type of spell pretending to be conjuration, the only summoning spell not effected by any downgrade, is Animate Dead. You can have 6-10 skeletons out, but we draw the line at one CR 2 animal?
Yea, Conjure Animals at a higher casting can be problematic, it's the exact same problem as with Animate Dead as it bogs down combat, this does not fix anything if Animate Dead is still unchanged. It just forces summoners to play a specific summoning class, that they didn't want to play in the first place. Who would have thought a conjuration wizard would want elementals over the dead? Want to play a druid and summon animals? nope, play a class that can use Animate Dead instead.
If you see a problem or not, this effects how people want to pay their character regardless of how you feel, the last issue is that with it already being difficult for people to find DMs, they now have to narrow their search once more to see if they can be a proper summoner, and not use this spell that is pretending to be conjuration.
L.A.M.E. Just lame. Goodbye Shepherd Druid. Goodbye Utility. Goodbye Creativity. Will never use this version in my games.
Definitely sticking with the Legacy version of this spell. When I first approached my DM about the original Conjure Animals spell, we talked through it and agreed on how to keep it fast and efficient. My turns go just as quick as anyone else's, and the whole party loves having my zoo when we're in a fight.
While I like the concept of how this spell functions (it looks like it can potentially do quite a bit of damage over a wide area), it really doesn't fit the feel of a Druid or Ranger. It's more like an amorphous AOE rather than my character tapping into the spirits of nature.
Finally, if the intent was to speed up the round, you've only shifted the burden from Player to DM. Instead of the player making attack rolls for each of their animals (which is often only 1 or 2 larger animals), the DM is going to be spending time rolling saving throws for each of the creatures within a 10' range of this Large (10'x10') pack of spectral animals - that's a 30' diameter sphere if I'm doing my math correctly.