Level
2nd
Casting Time
1 Action
Ritual
Range/Area
120 ft
(20 ft )
Components
V, S
Duration
Concentration
10 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Control
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
Bummer not an illusion wizard spell
So what is the use for this when enemies no longer cast spells, they just have "ranged attacks" so no verbal components, hell it doesn't even say they are technically magic effects at all? In the past it was amazing for shutting down spellcasters, but I am struggling to find any uses for this that are not incredibly niche.
It still shuts down most every spell in the game. It stops control spells like hold person/monster, AoE spells like fireball, direct damage spells like disintegrate, and mobility spells like misty step. It's got an incredibly broad usage against spellcasters, however it now isn't a one-stop shop for shutting them down no matter what. I'd say it's even more balanced now because of monster ranged spell attacks, because before all you needed was to have a level 3 spellcaster and a martial with sentinel to shut down every spellcasting statblock in the game. Now they can at least try to put up a fight, instead of being relegated to their dagger attack or relying on a lucky miss from the martial anchoring them in place.