Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Incapacitated (...)
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect.
Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
* - (a pinch of sand or rose petals)
Damn, they nerfed the hell out of this spell. Only 5 ft radius, they get 2 saves before they actually sleep (essentially giving it advantage), AND they gave it the dreaded concentration duration. 1 minute without concentration was the biggest thing going for this spell as well as not being able to save since it was based on current Hit Points. Now any gnome, yuan-ti, or anything else with magic resistance will be able to fight this spell without too much hassle due to essentially double advantage.
It's a nerf at low level. Once enemies start having 25ish HP or more it becomes a massive buff. Fighting an enemy caster with 200hp? Doesn't matter now, Sleep can work on them.
No more putting a whole room full of kobolds to sleep, huh.
Yeah but now “the room of kobolds” is not the only good use of the spell. Previously sleep was great at level 1 to 2, and then never, ever, ever used from level 3 up. This change allows sleep to be really useful and good throughout the spell caster career!
Yeah, I'm just going to use the old sleep spell instead!
This is not cool...
It can be used effectively at higher levels for when an enemy with a lot of hit points is broughtdown to low hit points, then put to sleep, captured or dispatched.
Plus incapacitation is crippling. Disables a whole bunch of abilities and on bosses, provokes a legendary resistance with a 1st level spell slot. Admittedly, hitting it will snap it out but just wait for its turn to end.
Too bad there's no upcast advantage at all. For Archfey warlocks it's a bit of a bad deal compared to other casters where at higher levels it now remains useful and becomes basically free.
Overall it seems like a great spell that's finally worth using. Potentially triggering rolls on 4 squares worth of enemies, at least one of whom is likely to be taken out of the fight for one or more rounds. Using this to either put the boss aside while you deal with minions, or focus on the boss while minions sleep, seems like a decent use of an action regardless of level.
There simply needs to be a middle ground. A save is a huge improvement from rolling effected hit points. A 5 ft radius is terrible. Its only use is against groups of 3 or less. A level 20 wizard should be able to blast a small crowd to sleep.
it think concentration is a little much but it REALLY needs upcasting. Increase the radius 5 ft per level upcast. doesn’t make it more powerful against high level enemies.
Nerfed to shit and can't be upcast anymore. Lol, the original version was a must-have for my spell list, I don't think I'll ever pick this nonsense
Yeah, I can already see giving this a +5ft per spell level upcast.
I'd also rule that while the forced Unconscious condition only lasts until the end of the spell's concentration, they don't immediately wake up. It simply becomes a non-magical sleep and they could be stirred by loud noise and the like as normal, because the wording of this suggests the magical sleep requires damage or physically shaking them - you could set off a Thunderclap 10ft from them and it wouldn't wake them.
Nerf? It's no longer a max number of HP which after level 2 was useless. Any other modifications to the spell pale in comparison to being able to affect multiple targets with a save. And they can't take any actions the first round so basically asleep.
Not sure why people are crying about this.
The design is better and it's more useful beyond level 3. This is a good thing. It was a bit over powered as a first level spell with the 2014 rules, and then it was virtually useless. They certainly have metrics on how often players used the spell and how it changed as they leveled up.
What's the real comparison here? Tasha's hideous laughter. Yeah? Half the range. Only one target. Saving throw every single turn and if the target takes damage a saving throw with advantage (but ignore that for now). Tasha's also immediately makes a target prone which is better if you're going to attack it, but in that way it feels like a worse version of guiding bolt which also gives advantage but deals damage, too.
Assuming a first level wizard with 16 intelligence and a spell save of 13, and assuming THREE targets with +1 to wisdom saving throws (there aren't many stat blocks now with the new monster manual not being out, but CR 1/2 and CR 1 animals do have +1 WIS saving throw):
This is a 90% chance to incapacitate 1 or more of the 3 targets. And a 74.11% chance that 1 or more of 3 are put to sleep.
(math from chatgpt ... it's been known to make errors but I'm not going to sit here and do the math for multiple targets and multiple rolls while considering multiple DC options and saving throw modifiers from multiple targets)
There are some cool upcasting choices they could have made:
- +5 foot range and area of effect per level above 1st
5th level or higher spell slot: no concentration, lasts for a minute
6th level or higher spell slot: lasts for ten minutes.
7th level or higher spell slot: lasts for an hour. Targets have the unconscious condition after one failed save.
8th level or higher spell slot: Lasts until damage or shaken awake.
9th level spell slot: lasts until dispelled or caster chooses to end it. Shaking awake or damage do not end the spell.
Why does the spell have concentration?
If they fail, they are incapacitated.
If they pass, do they have to make another save on their next turn if you are concentrating on it?
If they wake up or are woken up and you are still concentrating, do they have to roll a save or fall asleep again
If a target of the spell succeeds on the first saving throw, they do not need to make a second saving throw on their next turn.
If they wake up, the spell ends for them, so they don't need to make any more saving throws related to it.
Look how they massacred my boy