Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Piercing (...)
- You coat yourself and your weapon in unbreakable ice and dash across the battlefield. Target up to 3 creatures within 10ft of your position with each creature making a DC 16 CON saving throw. On a fail, they take 8d4 Piercing and 1d4 Cold damage and are stunned until the start of their next turn. On a success, they take half of the damage and are not stunned.
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