This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
Unlike Tensers Floating Disk, this disk is not immobile when within 20 feet of you, allowing you to throw it (10,30) or ride the disk. If thrown, you must make a ranged spell attack, doing 1d10 force damage and pushing a creature 10 feet. when the creature is hit, you can choose to dispel it or leave it there, and can also send it back to you with a bonus action. If you choose to ride it, you can choose to have it orbit a 10, 20, or 30 feet circle continuously, or a straight line, and ends once you dispel it or after the duration is over. While riding it, you have a speed of 30ft, and levitate 3 ft above the ground, ignoring all difficult terrain. while riding it, you can also kick it out from under you, making another ranged spell attack, doing 2d10 damage instead. however, when you kick it out, you must also succeed on an acrobatics check (DC15) or fall off your disk with the prone condition, ending the spell and doing no damage. if you succeed, you must use your bonus action to send it back to continue riding it, or can jump off of it without falling prone.
* - (a drop of mercury)
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