Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.

You can also create one of the following effects of your choice:

  • You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
  • You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them as if you had cast the Greater Restoration spell.
  • You grant up to ten creatures that you can see resistance to a damage type you choose.
  • You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
  • You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
  • Transport travelers. A wish can lift up to nine creatures from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Wisdom save to negate the effect, and spell resistance (if any) applies
  • Create a magic item, or add to the powers of an existing magic item.

 
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.

If used for an affect other than replicating a spell, the caster has to pay a cost of 1,000 XP.

Using a wish spell to create a magic item costs Xp depending on the Rarity.

  • Common: 5,000 XP
  • Uncommon: 10,000 XP
  • Rare: 25,000 XP
  • Vary Rare: 50,000 XP
  • Legendary: 150,000 XP

XP can be carried over above 20th lvl for 45,000 for a max xp of 400,000.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2020 12:29:42 AM
19
1
--
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

Vallun_Corvus

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