You perform a sacred Soulbinder ritual to bind the soul of a creature to yours. The creature must have been deceased less than 24 hours. Undead and Constructs are immune to the effects of this spell. The type of soul and associated effects that can be bound to the caster are as follows:
Soul Type |
Spell Level |
Bound Soul Effect |
Beast Soul | 1 | See Soulbinder's Channel Divinity Feature |
Humanoid Soul | 2 | See Soulbinder's Channel Divinity Feature |
Monstrous Soul | 3 | See Soulbinder's Channel Divinity Feature |
Otherworldly Soul | 4 | See Soulbinder's Channel Divinity Feature |
Dragon Soul | 5 | See Soulbinder's Channel Divinity Feature |
If the soul is not willing, it must make a Charisma saving throw to avoid being bound. On a success, the soul continues as it was and the spell fails. On a failed save, the soul becomes bound to the caster. If the soul is willing to be bound to you, the spell succeeds automatically.
The spirit of the creature bound to you can communicate to you telepathically, if it so chooses, in a language you can understand. It only knows the information it knew during its life and has free will to communicate in any manner it chooses.
You may also cast this spell at the appropriate level required to exchange your current bound soul with any other soul housed in your Soul Tome.
This spell's effect ends if the caster willingly ends the spell, uses an Oath Feature that consumes the soul, or the caster dies.
The GM has the statistics of creatures you might encounter and want to soul bind.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose the binding options associated with the appropriate spell slot as defined above, and gain the benefits associated to that type of soul.
* - (10 GP (+100 additional GP per spell level above 1) of gem dust, 1 GP of chalk and incense, to be consumed by the spell)
Previous Versions
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3/27/2020 7:57:58 PM
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