Level
3rd
Casting Time
1 Action
Range/Area
30 ft
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
* - (a shaving of licorice root)
When did they add the, (one weapon attack only). I don't remember that being there and breaks the 12 attacks a turn on a high level fighter that definitely was a thing.
How long does the spell last?
1 minute. It says it on the page
You are one step away from being able to pull off this combination, that said you are 100% correct.
To effectively double sneak damage use your second action (the one given by haste) to prepare a reaction. A reaction as I understand it can take place on any characters turn independent of initiative order. Thus you prepare an attack as a reaction (triggering on the enemies turn). If you did your rogue work properly you are hidden from them (bonus action hide) then that reaction attack will be with advantage (triggering sneak attack) all on the enemies turn, your turn rolls around, attack with your first attack of the turn (triggering sneak attack) rinse and repeat.
How to break game, boss style:
when facing a boss, make sure to plan beforehand with the players, so that they go along with the plan. Make extra sure NOT to have your DM there, because there's a good chance they'll ruin the fun by ruining your plan, and it's always fun to subvert expectations.
When you encounter the boss (which has to be sentient enough to understand what you're saying), assuming they have a reason to believe you, simply say "you know, I think I agree with this guy. I'm going to join him." Either you go along with the rest of the plan as follows, or follow up with "..... I'd like to roll deception."
If/when he accepts what seems to be a betrayal of the party, initiative will be rolled with the rest of the party now against both you and the boss. Cast this spell on said boss.
At literally any point that this spell is still up, drop concentration, ending the spell. The boss will not be able to take another action until the end of their next turn.
Since there's almost no way your DM planned for this, watch as their jaw drops to the floor and their boss is decimated because your party got a free bout of un-challenged damage.
You have now officially beaten D&D (or at least this single boss)
Then, on the next boss, you realize that they have a +20 to insight and you roll for deception... and fail to their impossibly high DC, because the DM is tired of your sh*t.
I really wish there was a lesser haste that didn't have the lethargy.
Wouldn't that be a greater haste? Since it lacks a negative aspect? Or do you mean a lesser haste that doesn't do as much and also doesn't have lethargy to balance it?
This is correct.
HOWEVER, it does trigger an off-hand attack with your bonus action, if you are dual-wielding!
If you use the dnd beyond character sheet system it has status effects toggle able
If you use the dnd beyong character sheet system it has status effects built in
I loooooove that Oath of Glory gets this, massive Armor people moving at the speed of HAMMER IN YOUR FACE!!!!
Also very fun for the Oath of Glory/Oath of Vengenace Paladins that don't know this, the spell will transfer to your mount if you are mounted atop it as stated by the Find Steed spell.
Also in Fizban's Treasury of Dragons, Dragonnels are now creatures that are stated to be eligible for Find Greater Steed (The spell sharing works with these mounts too), I am going to theory craft with Oath of Glory for funsies.
14th level Paladin, your aura makes the Dragonnel have an increase of 10 ft. of movement for a total of 70 ft. of flying speed, Haste puts that at 140 ft. of fly speed without any actions, if they dash that is 280 ft. of movement. That is one action, they can use the second to dodge (assuming this is in combat and if you need to dash again for 560 ft. of fly speed say bye to your party and your legs for holding on lol), giving the mount, not you just the mount, attack rolls against it are at disadvantage, and the Dragonnel has flyby, so it never provokes opportunity attacks. This is just looking at the extra movement and additional action you BOTH GAIN, there is also the fact that BOTH of you gain +2 AC, adv. on Dex saving throws, etc.
EDIT: I made an oopsie, you would need to dodge first and then dash with the second action, dodging isn't listed in the spell's additional actions but I typed too much and don't want to think about rewording lol.
This is insane, you effectively can go anywhere you want, never provoke opportunity attacks, gain AC buff and the Mounted Combatant feat allows you to make any attack hit your mount at disadvantage, to be fair it only gets 15 AC but even so at disadvantage it won't get hit very often.
A powerhouse move for sure and a massive power spike in favor of this paladin, the same goes for Vengeance but this benefits Oath of Glory more as the aura is always in effect compared to Vengeance side.
Tuning over to Vengeance to be fair, you still get to use your 7th level feature at double the speed which can still be fun, so on average, you can hit someone and then move about 30 ft. without any additional help.
I love this spell for Paladin's sorry for all the text lol, it is so fun to think of the tense situation where everyone is getting ready for a fight, and you don't even get the chance to react to the Paladin just being in your face and hitting you so fast, they never expect it without the context of previous fights cause come on, the average Paladin is in HEAVY ARMOR, they move fast for it but damn not that fast!!!!!!
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The second dash would only make it 210 dash doesn’t double movement
That was never a thing
Shouldn't it also be available to the Horizon Walker Ranger subclass?
D&D is NOT a DM vs player game. Do not do this.
Initiative is a Skill Check, not a Saving Throw, as its affected by the bard's Jack of All Trades, but not Haste
this was never a thing
Late reply, but for things like this I make custom magic items with the spell effects baked in. Then when the relevant spell is cast on the PC, they simply equip the item. Works GREAT too for things like a Barbarian's Rage. Just make a Rage +2, Rage +3 etc (+X = the Rage Bonus Damage). For spells call the item "SPELL: Haste" so it stands out.