Level
6th
Casting Time
1 Action
Range/Area
30 ft
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
I felt it worth pointing out an aspect of the spell that may have been overlooked. To my knowledge, in 5e if a flying creature isn't using it's movement to fly (unless it calls out that it has the ability to hover), it plummets. In other words, some flying creatures who lack the ability to hover, would spend all their movement on dancing, rather than maintaining altitude and fall. This in addition to all its other effects being GUARANTEED for at least one round, makes it fantastic. Lets not forget that you also make a fool of the target, which is nice for RP. The only possible downside is that if the creature goes directly after you in initiative it wouldn't get much mileage. You could try to set it up as a reaction triggered after their turn, but risk them leaving its range or breaking your concentration. All in all, 9/10 from me
Did anyone else think of henry's stickman dance in flee the facility when they saw and read this?
https://www.youtube.com/watch?v=-50NdPawLVY
BEHOLD
This requires no save, the target WILL start to groove.
are we all forgetting that with up casting you can use this spell to have a cuban pete moment from the mask
Bro i love this its the most comedic spell I can think of
RL examples: Cuban Pete's a good one. Any other funny dance ideas to make the victim do? Chicken Dance and Virtual Insanity come to mind, but I bet there's better ideas out there...
Bc there is no initial save. Additionally, damage doesn't break the effect. And depending on how your table runs; it make take the target a round or more to figure out how to attempt to break out of the effect.
The best part is that it requires an action to attempt the saving throw.
This is a guaranteed action denial that can bypass legendary resistance but not charm immunity.
Look at hypnotic pattern, which is a 3rd-level spell, and hold monster, a 5th-level spell.
I just wish sorcerers had access to it.
BBEG: "The time for destruction is nigh!"
Bard: "Do you know....Naatu?"
No chance to save until the end of its first turn so legendary resistances won't help until then.
When comparing this spell to Tasha’s Hideous Laughter, I don't understand why this is a 6th lvl spell.
Tasha's (1st lvl)- Target is Incapacitated (creature can't take actions or reactions.)
Otto's (6th lvl)- creature has disadvantage on Dexterity saving throws and attack rolls.
Tasha's seems like a better spell. What am I missing?
Nevermind, Just saw this response to the same question, thanks!
The spell says:
As a DM I'd probably rule that falling would count as leaving its space and therefore the creature dances in the air while maintaining its position.
I agree that a flying creature does not just fall. Flying and falling rules state that if a creature has a means to Stay aloft, they do even if their movement is reduced to zero (Which this spell technically does not do as it doesn’t specially say it’s reduced to zero).
a flying creature with wings has the ability to stay aloft so it did a mid-air jig and that’s it.
The best part about this spell is that it is a bright red Dragon Quest reference.
No the best part is having 2 casters lock down a boss
https://youtu.be/TW4vXKSwUcM
Neither of which is guaranteed to have any effect at all, particularly against legendary resistances, Otto's is a guaranteed success until the creatures next turn at least. Also hypnotic pattern is broken as soon as the creature affected by it takes damage, Otto's isn't.
If timed well, the party can get almost an entire round of wailing on a creature with advantage on ALL attacks, regardless of melee, ranged, physical or spell, and if your spellcasters want to cast dex save spells on it, then it gets disadvantage on those.
Plus, if your DM chooses to play it that the creature doesn't immediately try to break the spell on it's next turn, it has disadvantage on all attacks, and if it does try to break the spell, it has to use it's action to do so, which means in most cases, no attack to worry about that turn.
Hypnotic Patter and Hold Monster are both really good spells that belong in their respective levels, so is Otto's