Base Class: Fighter
...
Touch of Malice
When you choose this archetype at 3rd level, you learned to channel your anger to strike your foes down. Use your Anger Die to empower your martial prowess.
- When you miss with an attack, gain your Anger Die
- You can have a maximum of 1 Anger Die at a time
- When you hit an enemy with an attack, you must spend your Anger Die dealing 1d6 extra of the weapon's damage
- When an enemy that you can see hits you with an attack, if your are in range, you may spend your Anger Die to make an attack as a reaction against them
- When you have your Anger Die , you have disadvantage on all Charisma skill checks except Charisma (Intimidation) in which you will have advantage instead
- Whenever you finish a short or long rest, you lose your Anger Die
Anger Die Improvement
Beginning at 7th level, your anger becomes more focused
- Your anger die becomes a d8
- You gain your anger die from being damaged by someone other than you that you can see
- You may dash as a bonus action by spending your anger die
Tunnel Vision
Starting at 10th level, You may choose one hostile creature you can see and target them. You may use this feature once. Recharges on a short or long rest.
- You have advantage on all attack rolls against them and disadvantage on all attack rolls against any other target as long as your Tunnel Vision target is still under this effect and conscious.
- The effect ends if the target is 60 Ft. away from you for more than 1 minute, you fall unconscious, or they go to 0 HP.
Anger Die Improvement
At 10th level, you are father able to focus your anger
- Your Anger Die turns into a d10
Bolstering Calm
Beginning at 15th level, You developed a way to bolster your resolve from your anger.
- As an action, you may spend your anger point and roll it's die. Gain temporary HP equal to the result
- As a bonus action, you may spend your anger point to increase your AC by 2 until the end of your next turn
Anger Die Improvement
At 15th level, you have mastered your anger
- Your anger die becomes a d12
Manslaughter
At 18th level, your Tunnel Vision has reached it's prime.
- Once per use of this feature, you may decide to do maximum damage when you hit your Tunnel Vision target with an attack
- You may use your Tunnel Vision feature twice per short rest
Comments