Monk
Base Class: Monk

Way of the Jade Dragon

Monks of the Way of the Jade Dragon are masters of medicine and the restorative uses of other creature's ki. They learn to view the flow of ki in their body and the world around them as a energy that can be weaved and guided to support their allies. When embarking on this path you no longer view your fists purely as weapons of destruction. You instead also see them as instruments of salvation. Pandzen have put their trust in the Jade Dragon and that trust was rewarded with these teachings so that they may go out and help their people. Now having left the Wandering Island, they bring these teachings to the outside world.

 

Internal Medicine

When you choose this tradition at 3rd level, you gain proficiency in Medicine if you don't already have it. Additionally, being able to duck and weave through the battlefield like the very mist you've learned to shape is an important skill for those who must deliver the blessings of the Jade Dragon to their allies in need. You gain the Mobile feat.

Renewing Mist

Also at 3rd level, your strikes draw upon your ki and transfer renewing energy to your allies. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can heal yourself or any creature within 30 feet of you for the amount of damage dealt by that attack. 

Also you have been blessed by the Jade Dragon with a touch that can heal wounds. You have a pool of d6's that you spend to fuel this healing. The number of dice in the pool is equal to 1 + your monk level. As a bonus action, you can touch a creature and expend a d6. Roll it and restore a number of hit points equal to the number rolled plus your Wisdom modifier to the target. You regain all expended dice when you finish a long rest.

Expel Harm

At 6th level, your understanding of internal medicine allows you to draw out any harmful toxins within the body. As an action, you may spend 3 ki to mimic the effects of lesser restoration.

At 11th level, your expel harm can also mimic the effects of greater restoration for 6 ki.

Enveloping Mist

By 11th level, you are able to envelop those who rely on you in a fine mist. As a bonus action, you can grant your enveloping mist to a creature you touch or to yourself. For one minute, the target of your enveloping mist has resistance to all damage except psychic damage. Once you have used this ability, you must complete a short or long rest before you can use it again.

Jade Dragon's Kiss

Also at 11th level, you gain the ability to manipulate the Ki of life and death, funneling your own life force into that of a fallen companion. Choose a creature that has been dead for no more than one minute. As an action, spend 3 Ki points and touch the creature. Target creature is revived as per the Revivify spell.

Breath of Life

When you reach 17th level, you can launch a orb of ki that bounds across the battlefield, healing allies and injuring your enemies. As an action, you may spend 7 ki and choose a creature within 30 feet of you that you can see. Your orb of ki then bounces from that creature to another target, which must be within 30 feet of the first. It then leaps again, a total of three more times, to affect a total of five creatures. Each successive jump may go no further than 30 feet from the previous target, and you may not affect the same target more than once.

Each affected enemy must make a Constitution saving throw (DC 8 + your Proficiency bonus + your Wisdom modifier). The target takes 8d8 poison damage on a failed save, or half as much on a successful one. Each affected ally instead gains 8d8 hit points.

Way Of The Jade Dragon Image

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