Base Class: Fighter
way of the ki knight
martial arts
starting at 3rd level. you have a martial die, your martial die is a d4 whenever an ability asks you to roll your martial die roll it. your matial die is increased every few levels as seen in the table below.
|
level |
martial die |
|
3rd |
1d4 |
|
5th |
1d6 |
|
11th |
1d8 |
bonus attack
if you make a weapon attack with your action, you can do an unarmed strike with your bonus action using your leg to do a cick. you can use dexterity instead of streangth for the attack and damage roll of your unarmed strike. whenever you do an unarmed strike you can roll your martial die in place of the normal damage.
ki
Beginning at 3rd level, you have access to a pool of ki points that fuel your abilities. starting at level 3 you have 2 ki points, the number of ki points is increased every two levels as seen below. you regain all of your ki points at the end of a short or long rest.
|
level |
ki points |
|
3rd |
2 |
|
5th |
3 |
|
7th |
4 |
|
9th |
5 |
|
11th |
6 |
|
13th |
7 |
|
15th |
8 |
|
17th |
9 |
|
19th |
10 |
ki fueled strike
whenever you hit an enemy with a weapon attack you can spend 1 ki point to add to the damage roll your martial arts die plus your wisdom modifier.
quick movement
at 3rd level. your speed increases by 10 feet while you aren’t wearing heavy armor.
greater second wind
at 7th level. second wind now has two uses, and whenever you use your bonus action to use second wind insted of rolling 1d10 plus your fighter level you roll three times your martial arts die plus your wisdom modifier plus your proficiency bonus. you can also use your bonus action to spend 2 ki points to regain one use of this ability. you regain all uses of this ability when you finish a short or long rest.
action surge recovery
at 10th level. you can use your bonus action and spend 3 ki points to recover one use of action surge
accurate strike
at 15th level. you can spend 2 ki points to roll your next attack roll with advantage and until the end of your turn your weapon attacks score a critical hit on a roll of 17-20.
ki recovory
at 18th level. when you reduce a hostile creature to 0 hit points, you regain 2 ki points.
Previous Versions
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11/7/2021 8:27:46 AM
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3
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Coming Soon
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11/20/2021 7:56:50 AM
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3
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1
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Coming Soon
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