Base Class: Monk
You channel the power of the dimensional barriers through Soul Magic. You can wield the crystals of power and manipulate barriers to grant yourself a strong mix of offense and defense.
Artifact Apprentice
Starting when you choose this tradition at 3rd level,You can wield the crystals of power that store massive amounts of soul energy. You can wield up to your proficiency bonus amount of crystals at once. You can attune to these crystals at any point, but once you do you can’t change it until a short or long rest.
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1st Crystal: You can teleport to a location within 60ft of you as a bonus action for one key point, or open a portal to a location within 120 ft for 2.
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2nd Crystal: Your Flurry of Blows grants half your proficiency bonus in extra attacks and those attacks deal force damage.
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3rd Crystal: Whenever you take damage, roll a d20. On a 14 or higher, you gain resistance to that damage until your next turn. Doesn’t activate if you already have resistance.
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4th Crystal: You can spend a ki point to restore 3 martial die of HP to yourself.
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5th Crystal: You gain temp HP equal to your level plus your martial dice roll.
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6th Crystal: Whenever you make an attack, you can teleport 10 feet.
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7th Crystal: You gain an extra bonus action and reaction.
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8th Crystal: You can spend 3 ki points to gain an extra action.
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9th Crystal: You gain your martial dice in extra AC.
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10th Crystal: You can spend 2 ki points to grant an extra martial die in force damage to each of your attacks.
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11th Crystal: You can recreate a spell that was casted in the last 10 minutes by spending half it’s level in ki points (Rounded up. Cantrips cost 0)
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12th Crystal: You can use your deflect projectile reaction to block and deflect melee/spell attacks, still requiring you to completely negate it to send it back.
10th Crystal
10th Crystal: You can spend 2 ki points to grant an extra martial die in force damage to each of your attacks for that turn.
11th Crystal
11th Crystal: You can recreate a spell that was casted in the last 10 minutes by spending half it’s level in ki points (Rounded up. Cantrips cost 0)
12th Crystal
12th Crystal: You can use your deflect projectile reaction to block and deflect melee/spell attacks, still requiring you to completely negate it to send it back.
1st Crystal.
1st Crystal: You can teleport to a location within 60ft of you as a bonus action for one key point, or open a portal to a location within 120 ft for 2.
2nd Crystal
2nd Crystal: Your Flurry of Blows grants half your proficiency bonus in extra attacks and those attacks deal force damage.
3rd Crystal
3rd Crystal: Whenever you take damage, roll a d20. On a 14 or higher, you gain resistance to that damage until your next turn. Doesn’t activate if you already have resistance.
4th Crystal
4th Crystal: You can spend a ki point to restore 3 martial die of HP to yourself.
5th Crystal
5th Crystal: You gain temp HP equal to your level plus your martial dice roll.
6th Crystal
6th Crystal: Whenever you make an attack, you can teleport 10 feet.
7th Crystal
7th Crystal: You gain an extra bonus action and reaction.
8th Crystal
8th Crystal: You can spend 3 ki points to gain an extra action.
9th Crystal
9th Crystal: You gain half (rounded up) of your martial dice in extra AC.
Void Lightning
At 6th level, you gain the ability to project lightning of destruction. As an action, you can spend a ki point to deal three rolls of your martial die in lightning damage. This lightning has a max range of (Wisdom+proficiency times 10) ft, but you can split it in multiple rays with shorter ranges (IE, if your max range is 60ft, you can shoot one 60 or you can shoot two 30ft). This lightning goes through enemies but cannot curve it’s path. An enemy hit by this lightning can be subjected to stunning strike unless it is immune to lightning. You split the damage dealt between all enemies hit.
Barrier Master
Beginning at 11th level, you can form barriers to block movements and attacks. This barrier has an AC of 10 and HP for every ki point spent. Every ki point grants it martial die plus wisdom plus proficiency in HP. This barrier can take any shape you want, but cannot deal damage unless an outside force (Such as falling damage) causes it instead. You cannot suffocate a creature with it or cause any other form of direct damage. This barrier can be up to 5 times your wisdom modifier in size, and if it doesn’t take damage you can retract it to gain back the ki points. You can form it with your bonus action.
Artifact Master
At 17th level, you gain the ability to access your full power at once. You can use all the crystals at once for 30 seconds. All abilities that use ki points cost half (rounded down) during this time. When the effect ends, you fall unconscious until you're healed or upon a successful medicine check (Spell save DC) and lose all crystal abilities until the end of your next long rest.







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