Cleric
Base Class: Cleric

The gifts of winter are harvest and mirth. They are to gather with festivity and celebration for the tiding of winter's cold rest. Winter is a time for watchfulness and reward, to stay vigilant and guarded for those in need, for the healing of the hungry and weak, and for joyful gatherings for the spoils of a year's labors. Winter is a time for facing the treacheries of biting snow and ice with the peace of home and hearth. Clerics of this domain seek to bring joy and safety to others in the harshness of winter's cold nights. They are bastions against isolation and selfish want who guide the lost to sanctuary. The Winter domain belongs to those who are named beacons of hope and fortitude.

Evil clerics of winter believe the winter is a time for culling, when only the strong and beloved should survive while the weak and detestable should perish. They are the lone banner bearers for the beasts and monsters that crawl through blizzards to snatch lost travelers and livestock. They worship isolation and punishment, and revel in loneliness as a sacred rite.

The Winter Domain primarily collects worshipers of Auril, Thrym, and the Raven queen. It sometimes also appeals to worshippers of Lliira, Berronar Truelisver, and Helm.

Domain Spells

1st-level Winter Domain feature

You gain domain spells at the cleric levels listed in the Winter Domain Spells table. See the Divine Domain class feature for how domain spells work.

Winter Domain Spells
Cleric Level Spells
1st burning hands, sanctuary
3rd calm emotions, skywrite
5th create food and water, Sending
7th fire shield, ice storm
9th dream, scrying

Gift of the Hearth

1st-level Winter Domain feature

As an action, you conjure a small magical bonfire on the ground within 30 feet of you that sheds bright light in a 20-foot radius and dim light for an additional 20-feet. The bonfire lasts for 1 hour, until it is doused, or until you use this feature again. The fire is harmless to living creatures that touch it.

Winter Survivor

1st-level Winter Domain feature

When you make an Intelligence (Nature) or Wisdom (survival) check that relates to winter or cold weather environments, or to their denizens, add both your Intelligence modifier and Wisdom modifier to the check. Add each modifier only once.

Channel Divinity: Cast Out Foes

2nd-level Winter Domain feature

When you make an attack roll against a creature that you can see within 30 feet of you, you can force it to make a Wisdom saving throw (no action required). On a failed save, the creature's mind is shrouded with a flurry of shadowy images and an anxious sense of growing colder, which lasts for 1 minute. Each time the creature is targeted with an attack (including the triggering attack), it becomes paranoid of the attacker. While paranoid, the creature is unwillingly move closer to the attacker, and it has disadvantage on attack rolls against the attacker. The creature can only be paranoid of one attacker at a time. If you do not attack the creature on your turn, and your turn ends, the effect ends.

Sweet Solstice

6th-level Winter Domain feature

As a bonus action, you can bring forth a wind of winter's chill and hearth's warm glow to protect a creature you touch. The creature gains resistance to cold damage for 1 hour. It also gains temporary hit points equal to your Wisdom modifier. When a creature takes damage and loses any of these temporary hit points, and it must also make a Constitution saving throw to maintain concentration on a spell, the DC of the saving throw is reduced by the number of temporary hit points it loses (to a minimum of 10).

You can use this feature a number of times equal to your proficiency bonus, and can't use it again until you finish a long rest.

Divine Strike

8th-level Winter Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Winter's Passing

17th-level Winter Domain feature

As an action, you can embody winter's wrath and mercy for 1 minute. During that time, when you or a creature within 30 feet of you makes an attack roll, you can use your reaction to roll 2d8. You or the creature then takes cold damage equal to the result, or heals that many hit points (you choose).

You can use this feature once, and can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2020 10:51:04 AM
30
0
version: original
Coming Soon
12/11/2021 5:35:05 PM
41
0
version: fixed message/sending error
Coming Soon
Winter Domain Image

Comments

Posts Quoted:
Reply
Clear All Quotes