Monk
Base Class: Monk

The Art of Disease

Monks who train under the Locust are masters of turning human weakness into strength. Those born into the monastary have insects inserted under the skin to serve as a source for thier abilities. Monastaries hidden within a rotting forest or a secret boneyard teach how to infect an opponent with every strike and at the same time drawing strength from an enemy to continue the fight. sometimes even summoning swarms of insects when the battle looks bleak. Learn to harness the plague into your attacks and have mastery over your foes.

Carrier of Disease

At 3rd level as you become attuned to the plague you start exhibiting features of disease ridden insects. 

:When an enemy attacks insects form a shield to increase your armor class by 2.

:When using your Flurry of Blows you may spend an additional 2 ki points to do extra poison damage equal to half your monk level rounded up.

Harbringer

Starting at 6th level you may use parasitic insects against your enemy and steal their strength.

Contagious Assult

As you attack you may spend 3 ki points to cast stinking cloud as one of your attacks.

Feeding Time

On your turn you may spend up to 5 ki points to create 5 swarms of insects. When an enemy is hit with these swarms they take 1d10 poison damage. Each swarm can only be used once.

Wither away

When you attack an enemy once per turn you may spend 3 ki points to steal away enemies hit points equal to half the damage they took this turn.

Insect Cloning

Starting at 11th level you may spend 3 ki points to create 3 copies of yourself. You may spend additional ki points (1 per copy) to create more insect clones. The clones take the same actions as you on your turn.

Additionally you now have a flying speed equal to your walking speed.

Master of the Plague

Starting at 17th level when an enemy attacks you, you may use your reaction to explode into a giant swarm of insects. This swarm if you so choose can take the form of an avatar or a storm of insects. Everywhere within a 30ft sphere centered on that point is now difficult terrain and any enemy within the sphere is blinded. additionally any enemy within the sphere takes 8d10 piercing damage. This lasts for 1 min or until you dispel it. Also you can spend a bonus action to move the sphere in any direction equal to your movement speed. You can only use this feature once per long rest.

Previous Versions

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