Base Class: Rogue
A barkeep stands with his back to the tavern as he polishes a few tankards and hums a jolly tune thinking back on his days with a traveling circus as a profession knife thrower. *CRASH* a plate shatters on the floor as a fight breaks out at a near by table. Just as the goliath man goes to throw the first punch *twing* two daggers are sticking out of the floor just barely missing his foot. The barkeep smiles and politely asks them to clean up the mess.
This subclass was created for use in the realm of Tylstaria, A world created by the DM of Twitch.tv/friday_night_dice.
Precise Aim
Your precision with a thrown weapons has become so deadly that you can pinpoint your enemies weak points from short distances. When you choose this archetype at 3rd level when wielding a finesse thrown weapon you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are not within 5 feet of it, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Fan of Knives
hen you choose this archetype at 3rd level and make an attack roll with a thrown finesse weapon, you may immediately make a 2nd attack roll with a thrown finesse weapon. The 2nd attack does not benefit from your attack modifier when calculating damage.
Deft Movements
Starting at 9th level, when you use your cunning action to bonus action dash you may make an attack roll against one creature within range.
Additionally as part of this movement you are able to run along walls and take half damage from falling.
Danger Zone
Your Keen eyes and lightning reflex have created a halo of death around you. Starting at 13th level, when a creature enters or leaves an area within 10ft of you, you may make an opportunity attack against them using a thrown finesse weapon.
Crippling Shot
You've become so adept with your talents that you are able to cripple your enemy's before they ever make it to you. Starting at 17th level, Once per turn when you hit a target with a thrown finesse weapon you cripple the targets movements. The target has disadvantage on their next attack roll.
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