Base Class: Monk
Monks of this way come from all walks of life. Choosing the monastery life for all manner of reasons, though all with one in common, to become the most perfect version of themselves. Monks of this order forego the "limits" of mortality, some even aspiring to ascend to Mount Celestia or even Godhood. Monks following this way of life tend to be deadly calm in the face of danger and unafraid of the possibility of death seeing it merely as an obstacle to their ascension. Rarely leaving their monasteries, these monks hone their skills, body, mind and soul to a state of near perfection and unnerving accuracy. Those who wish to be a benevolent deity will sometimes leave their monastery in hopes of offering their services to those in need.
Honed Strikes
Perfection of skill and body has given you more dangerous and powerful strikes.
When you choose this Monastic Tradition, starting at level 3, any time you succeed on an attack with an Unarmed Strike, you may roll an additional martial arts die and add it to the damage (e.g. 1d4 becomes 2d4, 1d6 becomes 2d6 etc.). In addition, you may also now add your Wisdom modifier to your Unarmed Strike damage.
Unnerving Accuracy
Beginning at level 3, attacks you make with your Unarmed Strike or Monk Weapon crit on a 19 or 20.
Perfect control over your body allows you to be more precise with your strikes.
"A strong kick that misses is weaker than the softest punch that lands." –An ascended master
Calm and Centered Mind and Soul
Starting at level 6, you have advantage on saving throws against being intimidated, additionally when you take Psychic or Necrotic damage, you may spend 1 ki point use your reaction to reduce this damage by your Martial Arts Die + Wisdom Modifier + Proficiency bonus. If you reduce this damage to 0, your reaction isn't used up. You may spend additional ki points to use more Martial Arts Die, 1 ki point per additional dice. A maximum of 4 ki points may be spent this way.
You may also use this feature by spending 2 ki points to extend your calm and centered mind to those around you, replicating the effects of Calm Emotions originating from yourself and using your ki save DC.
"Be still your mind like clear waters. If the mind is murky the soul is blind." –An ascended master
Lightning Reflexes
Starting at level 11, your body's automatic response time becomes unfathomably quick. You can now take 2 reactions per round of combat instead of 1.
Quick Thinking In addition, during a surprise round you can spend 5 ki points to not be surprised and roll for initiative in the surprise round, if the party had the surprise round in their favor, roll initiative twice and take 2 turns on the first surprise round in combat.
Reflexive Strike If a creature damages you with a melee attack on its turn you may spend a ki point to use your reaction to take an opportunity attack against the creature or attempt to knock it prone. This attack must be made with your Unarmed Strike.
One Eye Open During a long rest you are completely aware of your surroundings during the duration you spend asleep or meditating.
"The body knows the body, the mind knows the mind, but the soul knows self." –An ascended master
Refined Technique
You gain expertise in two of these skills at 11th level; Acrobatics, Slight of Hand, Insight, Athletics, Intimidation, Religion, Survival. Meaning you add your proficiency bonus twice to the skills you have chosen when you use them to make a skill check.
Flawless Being
Fully mastering the self is the biggest step in ascension.
Perfect Body
Your martial skill and bodily responses are unparalleled. Starting at level 17 you may now roll 3 of your Martial Arts Die on a successful Unarmed Strike (eg 3d6, 3d8, 3d10 etc.). Your unarmed strikes are now so immense in power you may choose between Bludgeoning and Force as your Unarmed Strike damage type. You may choose this damage type once per each attack.
Your reflexes are now timelessly quick, at level 17 you now get a second additional reaction per round of combat. Additionally when you fail a saving throw that you are proficient in you may choose to succeed instead, you can do this a number of times equal to your Wisdom Modifier per Long Rest.
Perfect Mind
Starting at level 17 you have resistance to both Psychic and Necrotic damage. Knowing an internal place of rest your mind can fill itself with a feeling of tranquility, as an action you may spend 3 ki points to replicate the effects of the spell Sanctuary on yourself.
Also starting at level 17
Perfect Soul
The aura of your soul acts as an unfathomably deep well, empowering your ki. At level 17, once per long rest you gain 1d8 ki points, this can go beyond your original total ki points but only lasts until the next long rest.
Additionally, death becomes a mere concept as your soul refuses to leave your body. When you reach 0 hit points, you may spend 11 ki points to return to 1 HP instead of falling unconscious. You gain temporary hit points equal to half your monk level rounded down plus twice your wisdom modifier for one minute after using this feature. You may use this feature once per long rest.
"The sword is nothing without the hilt, the plow is nothing without the field. To ascend, every aspect of the self must be refined . You can never reach the peak, lest you acknowledge the mountain must be climbed." –An ascended master
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