Base Class: Monk
The Way of the Shadow Palm is the way for the ones who don't fear the shadows and all of it's powers. They spend years mastering how to control the dark energy from Shadow Fell and use it as a weapon against it's enemy, while the monk can ignore any kind of defenses, all of this while sacrificing his vital energy. Temples of the Way of the Shadow Palm are extremely rare as it's viewed as a taboo in the Forgotten realms, since the power to control the shadows often corrupt the monks, however most remain true in fighting against the forces of evil, after all, fight fire with fire.
Shadow Palm
Starting when you choose this tradition at 3rd level dark tattoos start to appear around your body to help you use the power from the shadows. Whenever you hit with one of your unarmed strikes you can choose to use one point from your ki point's and deal two extra dies of your actual martial arts die as necrotic damage against the target you hit. At 8th level you roll one additional die, at 13th level you roll one more additional die. The point of Ki required to use this feature also increases by one when you reach the 10th level.
Power from the Shadows
At 6th level, you gain the ability to better direct the dark energy you use to attack your enemies and even to bolster yourself and your allies. When you're fighting a creature and you've striked the creature at least once with your Shadow Palm feature in the last minute, you can choose to use only one of the following features at a time, ending the effects if you choose to use the other:
•You can use your action and one point of ki to see if the creature has any immunities or resistances to fire, cold, lightning, necrotic or radiant damage, if the creature has any of the resistances or immunities you can use one more additional Ki point to make it lose one resistance or immunities of your choice, you can only choose one at a time, this effect last for 1 minute and you count as concentrating on a spell while this effect lasts.
•You can use two ki point as an action to make all attacks in the next round of your allies within 10ft of you and the creature to be considered magical for the purposes of ignoring magical resistances or to give temporary hit point to any creature within 15ft of you equal to half your Monk level + your Wisdom Modifier
•You can as a bonus action, after successfully hitting a creature, to use one ki point to deal 1d4 necrotic, if the target is immune or resistant to necrotic damage you ignore it, however if the target does not have immunity or resistance to necrotic damage he instead becomes vulnerable, only for the damage of this effect and only once per use. You can use additional ki points to raise the damage to a max of 10d4. You then lose one hit dice from your short rest pool for each time you use this feature, if you run out of hit dice you become unable to use this effect and the Shadow Palm feature until you finish a long rest
Living Shadow
When you reach level 11th you learn to use the darkness and to even understand it and weave it to your advantage. You gain resistance to necrotic damage and darkvision of 60ft. You also gain additional uses of ki as your mastery of shadows grows and start to become a living extension of your body. You gain the additional features:
- You can use one ki point as a reaction to reduce the damage you take from a ranged or melee attack equal to half your monk level, this can be use with Deflect Missiles but you cannot throw the ammo back.
- In areas of darkness or dim-light you double your movement when using step of the wind
- You can use one ki point to give one creature darkvision of 30ft
- When forced to do a Dexterity Saving throw you can use one ki point to leave a clone made of shadows in your place and teleport to a shadow within 10ft of you, the effects of the shadow clone are the same as a minor illusion and disappear in your next turn
- You can use one ki point as a bonus action to choose an object or creature within 15ft of you that you can see to pull yourself towards it.
Kage Stance
At 17th level you have become a master of weaving and using the shadows for your benefit, as an action you can use five ki points to enter a special fighting stance, after 1 minute in this stance you can either choose to end it or keep going by using one hit die from your pool of short rest, for each hit dice you can keep the stance for two addtional round. You gain the following benefits when in this special stance:
- You ignore necrotic resistances and immunities
- Your damage from your martial arts die becomes necrotic and you deal half your Monk level as bonus necrotic damage in each attack
- You gain an extra 10ft of movement in areas of dim-light or darkness you also gain climbing speed equal to your walking speed when in these kinds of area
- When you hit a critical hit, you roll 3 more dices when rolling for necrotic damage and fixed necrotic damage bonuses are doubled
- Your darkvision extends to 120ft and when you're in heavily obscured places you have blindsight of 10ft.
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2/9/2022 9:26:05 AM
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