Base Class: Monk
You understand that ki is just one of many types of energy that permeate through the universe, and your control of your own ki allows you to tap into this all-encompassing force as well. You can manipulate this energy to various effects, such as levitating objects with telekinesis or even coallescing ki into blades of pure energy.
Zerth Technique
Starting when you choose this tradition at 3rd level, you can use your mind as a weapon. When you make an attack roll with a monk weapon or unarmed attack, you can use your Wisdom modifier instead of your Dexterity or Strength modifier.
Opening the Door to the Mind
You gain the mage hand cantrip if you don’t already know it.
Psionics
Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast shield, see invisibility or 1 ki point to cast feather fall or jump without providing material components.
Temporal Strike
At 11th level, when you hit a creature with an unarmed attack, you can expend 2 ki point to attempt a temporal strike. The target must succeed on a <ability>Wisdom</ability> saving throw or take 2d8 <damage>psychic</damage> damage and be sent forward in time to the end of your next turn.
Improved Psionics
You gain a magical flying speed of 40' per round. You can now cast globe of invulnerability (6 ki points), plane shift (8 ki points), reverse gravity (7 ki points) and wall of force (5 ki points).
In addition, when you cast reverse gravity you can redirect the source of gravity so that the targets falls in the direction you choose.
Comments