Cleric
Base Class: Cleric

Clerics that use art in all its forms to empower friends and hinder foes.

Bonus Proficiency

Starting at 1st level, you gain proficiency with either two different sets of artisan tools or a set of artisan tools and an instrument of your choice.

Artisan Tools and an Instrument

You gain proficiency with an artisan tool and musical instrument of your choice.

Two Artisan Tools

You gain proficiency with two different Artisan Tools of your choice.

Artisan's Focus

Also starting at 1st level, your chosen artisan tool counts as your spellcasting focus, damaging spells you cast while using these tools do an extra 1d4 damage per spell slot level and healing spells you cast heals for an additional 1d8 + spell slot level. Creations crafted while casting a spell are consumed as part of the spell's material cost.

Starting at 6th level, once per long rest, you may cast a spell of 5th level or higher with an additional 2d6 + spell level extra effect (either damage or healing) instead of the normal 1d4 or 1d8 respectively.

Channel Divinity: Artistic Appraisal

Starting at 2nd level, you can use your Channel Divinity to inspire your allies or hinder your foes.

You present your holy symbol and evoke the will of your god to appraise those around you. As an action you can target creatures, that can hear or see you, equal to your Wisdom modifier (minimum of 1). Until the start of your next turn, the creature is granted an additional 1d6 to either their next attack roll, skill check, saving throw, or damage roll (the creature can choose to add this bonus after the initial roll, but before any of its effects are determined). Alternatively, you can subtract 1d6 to an enemy's next attack roll, skill check, saving throw, or damage roll.

Aspiring Crafter

Beginning at 6th level, you learn to create items from your artistry, you can create up to 5 simple items per day that, all together, cost no more than 100 silver. Crafted weapons must be made from or contain either wood, fabric, or plastics in their designs. Each creation requires an hour to craft.
You may craft any non-magical item, provided you can design it and understand its function, these include simple items, tools, weapons, clothing, accessories, and ammunition(5).

Etching Damage

At 8th level, you gain the ability to infuse your attacks with your god's divine energy by etching, inscribing, or drawing on your weapons. Once on each of your turns, you can spend a use of your channel divinity to have your weapon deal an extra 1d8 force damage. At level 13 this damage is increased by 1d8 (2d8), and again at 18 (3d8).

Divine Inspiration

Starting at 17th level, when you would lose concentration on a spell, you can re-roll the concentration save and add an extra 1d8 to the new number rolled. You can only use this ability once per long rest.

 

Previous Versions

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