Base Class: Monk
Monks of the Way of the Brawler rely on brute force and untamed power to unleash an unyielding onslaught of blows. Brawlers tend to lack any kind of formal training, instead having a natural talent for fighting unarmed, and although a brawler may be unpolished they are not unskilled. They throw all their weight behind their punches, pushing foes around and tanking through any threat. Brawlers can be found anywhere, in a local tavern, a fighting ring or even an adventuring group, but they all have one thing in common, they swing wildly and with reckless abandon.
Focused Strikes
Starting at 3rd level, you have learnt over many brawlers that when you start swinging there is very little that can stop you. Whenever you use Flurry of Blows, you gain resistance to slashing, piercing and bludgeoning until your next turn
Guard Crush
At 6th level, your blows have untamed force behind them, pushing foes backward from the shear power. When you make an unarmed strike you can spend 2 Ki points to give it extra effects, if the strike hits, the target is pushed backwards 5ft and must make a strength save against your Ki DC, if they fail the target is knocked prone, if the strike misses, the target is only pushed backwards 5ft. If there is no open room for the target to be pushed backwards they take an additional 1d4 damage
Counter Hit
at 11th level, your instinct for fighting gives you a keen eye for gaps in your foes offensive. After you targeted by a melee attack, you can spend a ki point to use your reaction to make an unarmed strike at the target that attacked you if you are in range. If the attack hits, the target has disadvantage on all saving throws until its next turn
Ki-Geyser
At 17th level, you can use your ki to unleash a torrent of uncontrolled power around you. As an action you can spend 3 ki points to unleash a powerful blast up to 10ft around you and 30ft upwards, any creature in this area must make a dex save against your ki DC, they fail they take 4d10 force damage and are knocked prone, if they succeed they take half damage and remain standing.







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