Cleric
Base Class: Cleric

White Mages find their roots in a society which revered nature as an ally, borrowing the power of the land and elementals to soothe wounds and protect from the wicked. Over time, the White Mages of the past overused this power causing the elementals to act out and smite the land, alongside the damage wrought by the opposing Black Mages, the world fell into a dark age. Today White Mages are few and far between, practicing the forbidden art to wield the powers of nature and light to drive off evil in protection of the world again.

Confession

Beginning at 1st level, you gain the bonus action Prayer. When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge.

You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat.

Expanded Spell List

Your specialization as a spirit master lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.

Afflatus Solace

Beginning at the 2nd level, as an action you may spend any number of your confession charges. You heal a creature within 30ft. of you for #d4 + your proficiency bonus, where # is equal to the charges of confession spent.

Your Prayer bonus action cannot have been used before or after using Afflatus Solace on your turn. The target creature must have more than 0 hit points.

Benediction

Beginning at the 6th level, when your hit points are reduced to 0 and you fall unconscious, you release a pulse of healing energy. All allies, excluding yourself, within a 30ft. radius are healed for 2d8 + your Wisdom ability modifier hit points. This effect only occurs once. You must then finish a long rest to use Benediction again.

Afflatus Misery

Beginning at the 8th level, as an action you may spend any number of confession charges to make a ranged spell attack against a creature within 60ft. of you. Your attack deals #d8 + your proficiency bonus radiant damage, where # is equal to the number of confession charges spent.

Temperance

Beginning at the 17th level, you gain two Confession charges when you roll for initiative at the beginning of battle.

As a bonus action you may spend a Confession charge. For the next minute, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example,

instead of restoring 2d6 hit points to a creature, you restore 12.

Previous Versions

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4/3/2022 12:25:28 AM
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