Base Class: Monk
You have learned to channel your will through your ki into power. Nothing can stop you. Death is a training opportunity
Saiyan Will
3rd-level Way of the Saiyan feature
Your mastery of your ki allows you to summon additional force by sheer will. As a bonus action, you can spend 1 ki point to summon Saiyan Will. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.
For 10 minutes, your hair turns the bright color of your choice and sticks straight up in the air:
- You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
Saiyan Spirit Aura
6th-level Way of the Saiyan feature
You use your will to summon Saiyan Spirit Aura. As a bonus action, or as part of the bonus action you take to activate Saiyan Will, you can spend 1 ki point to summon this Aura for 10 minutes. It vanishes early if you are incapacitated or die.
You determine the appearance of your Aura.
While the Aura is present, you gain the following benefits.
Saiyan Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Wisdom of the Saiyan. You have advantage on Wisdom (Insight) and Charisma (Persuasion) checks.
Word of the Saiyan. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.
Super Saiyan
11th-level Way of Saiyan feature
While your Saiyan Sprit Aura is activated
Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier (minimum reduction of 1).
Empowered Saiyan Strike. Once on each of your turns when you hit a target with an unarmed strike, you can deal extra damage to the target equal to your Martial Arts die.
Rise of the Saiyan
17th-level Way of Saiyan feature
Once per long rest if you have to make a death saving throw on your turn you can elect instead to enter a demiplane where you meet a mentor, from your past or future. You train with the mentor and return from the demiplane at the beginning of your turn with full hit points and the following benefits for 10 minutes. These benefits end early if you are incapacitated or die.
Upon your return you shed bright light in a 15 foot radius centered on you.
Armor of the Saiyan. You gain a +4 bonus to Armor Class.
Saiyan Multi Fist Attack. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times. Once per turn, when using the Saiyan Multi Fist Attack, on a hit, you may add force damage equal to two rolls of your Martial Arts die.
Previous Versions
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4/4/2022 12:19:55 AM
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Coming Soon
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Posted Feb 26, 2023I admit you are probably right. Would be interested if you play it how it works out if you make the adjustment to half. Thank you for the feedback. Never noticed it was down here until now,
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Posted Aug 7, 2022Pretty powerful to be at full health when you were just at the brink of death(17th level feature.) It would makes sense to be at half or maybe a quarter. Or possibly you gain regeneration for one minute. Other than that, this is a great class and I will definitely be using this in my games.