Base Class: Monk
Monks of the Way of the Shadow Stalker live and thrive in the dark, developing uncanny abilities that allow them to bend darkness to their will. Sometimes known as ninjas or shadowdancers, these monks typically serve as mercenaries or spies. However, the best and most skilled of shadow monks use their affinity for the dark to serve as high-ranking assassins. Foolish are those who believe luring these martial artists into the light will strip them of their strength, for shadow monks have been known to force their opponents to fight—and lose—on their terms.
Voidsense
Darkness no longer impedes you in combat. At 3rd level, you gain Darkvision out to a range of 60 feet. If you already have Darkvision from your race, its range increases by 30 feet.
Summon Shadows
At 3rd level, your mastery of darkness allows you to create shadows where there are none. As an action you can expend 1 Ki points to cast the Darkness spell, with the following changes:
- You don't need material components to cast this spell.
- You are able to see into your Summoned Shadows as if you were using Darkvision.
Additionally, you can choose a number of friendly creatures equal to your Wisdom modifier. These creatures can see 15 feet into your Summoned Shadows.
Aura of Despair
At 6th level, you embrace the darkness and hatred that lurks deep in your heart and can unleash it to drive your foes insane the longer you linger near them in the shadows. As a bonus action you can expend 1 Ki point to emit a malicious aura of despair that lasts for a minute and extends 10 feet from you while inside your darkness from summon shadows. When an enemy starts their turn within the aura while inside your summon shadow, they must make a Wisdom saving throw at the beginning of their turn or take psychic damage equal to a roll of one of your martial arts die and move 10 feet in a random direction if it can move. If the enemy is struck by you during this movement, they lose their movement for the rest of their turn.
Encompassing Umbra
At 11th level, your Summoned Shadows are your personal hunting grounds when you are in your summoned shadows with your aura active you gain the following properties:
- Your aura of despair now encompasses all your darkness from Summon Shadows.
- Once on each of your turns when you hit a creature inside your Summon Shadows with your aura of despair active, you can deal extra damage to the target equal to your Martial Arts die.
Additionally, you can spend 2 Ki points to Shadow Step. As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see that is in dim light or darkness.
Devouring Darkness
At 17th level, you can deal deadly damage to targets inside your summoned Darkness. As an action, you expend 5 ki points and choose a target. The target must make a Constitution saving throw. On a fail, the target is devoured by the darkness and is reduced to 0 hit points. On a success, they take 10d10 psychic damage.







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